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December 22nd, 2000, 01:20 AM
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Private
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Join Date: Oct 2000
Location: Portland OR USA
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Re: An analysis of the AI_Anger files in 1.19
quote: Originally posted by mafia:
Do general Messages produce happiness?
No. "Receive General Message" has straight zeros across the board. You could reduce anger with small gifts, though--even the xenophobes like gifts.
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December 22nd, 2000, 02:03 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: An analysis of the AI_Anger files in 1.19
Would be cool to make a race that found gifts insulting and got made when you offered it to them.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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December 22nd, 2000, 02:23 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: An analysis of the AI_Anger files in 1.19
Umber, I have already saved your post as txt file for myself. If you agree, I can post it in download section for you, so others can get it.
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December 22nd, 2000, 02:42 AM
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Private
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Join Date: Oct 2000
Location: Portland OR USA
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Re: An analysis of the AI_Anger files in 1.19
quote: Originally posted by Daynarr:
Umber, I have already saved your post as txt file for myself. If you agree, I can post it in download section for you, so others can get it.
When you talk about the "download section", exactly where are you referring to? The scenario/mod archive? Doesn't seem like it'd belong there, as it's neither a scenario nor a mod.
If you tell me where it should be placed for posterity, I'll do it myself.
I'm just glad that people are finding my research useful....
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December 22nd, 2000, 02:55 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: An analysis of the AI_Anger files in 1.19
Yeah, scenario/mod archive. That is the only place Moderators allow people to upload files (although it may seem that your file doesn't belog there).
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December 22nd, 2000, 05:11 AM
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Sergeant
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Join Date: Nov 2000
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Re: An analysis of the AI_Anger files in 1.19
mafia:
Yes, what you are experiencing is a problem that needs to be addressed IMO. There is NO enforcement of agreements etc...not even diplomatic penalties for reneging. IMO, if you agree to something, you should be bound to it or else face SEVERE penalties from the other races as someone who cannot be trusted.
The same problem also occurs if you simply dont respond at all. There is no penalty assessed for that but a rather hefty one for a 'refusal'.
Note that this is something known to MM (or at least the playtesters) so I hope it will be addressed in the next patch. For now, I just make sure I: 1) always respond to all the enemy Messages with either a definate 'Yes' or 'No' answer and 2) I always honor all agreements made. If I SAY I'm breaking a Treaty, I do it...otherwise I tell them to go bugger off.
Its a MUCH better game when you enforce these rules as well. The AI actually seems to come to life a bit more and definately is far more hostile when its demands are continuously rebuffed. I HIGHLY recommend playing this way as so as not to exploit another weakness in the AI.
Talenn
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December 22nd, 2000, 10:57 PM
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Private
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Join Date: Dec 2000
Location: Canada
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Re: An analysis of the AI_Anger files in 1.19
You can change the anger setting for 'receive general message' to anything you want. I wish there was a setting for 'receive NO response'.
My Ferengi race gets insulted if you refuse a gift, but MAD if you accept it!
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~Warp!
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