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February 17th, 2010, 12:52 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Cinggis Qayan, Wrath of the Khans -- Update 1
The quayan bowman feels quite overpriced now, at 40 gold for a longbow.
The honor guard being recruit everywhere really is too much regarding the rest of their recruitables.
Regarding the barding of the horse, the base game rule is : you pay for it, but it has no use. CBM just gets rid of the barding cost. So upping the prot is quite original, and quite powering.
I don't find the magic that weak, there's much morse in MA (ulm/man). True there are a lot of randoms, so planning is hard, but potential is here at least. And top shelf mages see some use in game before becoming old. A rare sight for a human faction in general.
The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
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Last edited by Humakty; February 17th, 2010 at 01:15 PM..
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February 17th, 2010, 02:06 PM
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Corporal
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Join Date: Feb 2010
Location: Winston, OR, USA
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Re: Cinggis Qayan, Wrath of the Khans -- Update 1
Humakty, hello!
Quote:
The quayan bowman feels quite overpriced now, at 40 gold for a longbow.
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Agreed. Set gold price before I switched to longbows. Have a specific price in mind?
Quote:
The honor guard being recruit everywhere really is too much regarding the rest of their recruitables.
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At this point, I'm really leaning the same way. I was already tempted to make it so.
Quote:
Regarding the barding of the horse, the base game rule is : you pay for it, but it has no use. CBM just gets rid of the barding cost. So upping the prot is quite original, and quite powering.
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I just don't want it to be *too* powerful.
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I don't find the magic that weak, there's much morse in MA (ulm/man). True there are a lot of randoms, so planning is hard, but potential is here at least. And top shelf mages see some use in game before becoming old. A rare sight for a human faction in general.
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I'm not familiar with vanilla MA, but I garnered that magic is weak. Perhaps their magic is too strong? I did make the mages young, do you think overly so?
Quote:
The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
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I had the exact same problem and conclusion... it likely doesn't work. Just thought I'd try something a little different. Let me know if you find out different, ok?
Thanks for the input, back to work.
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February 18th, 2010, 11:25 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Cinggis Qayan, Wrath of the Khans -- Update 1
Quote:
Originally Posted by kennydicke
Quote:
Originally Posted by Humakty
The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
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I had the exact same problem and conclusion... it likely doesn't work. Just thought I'd try something a little different. Let me know if you find out different, ok?
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You're using weapon 137 (Entanglement) as your #secondaryeffect and #secondaryeffectalways. According to the DB, that's a magic effect used by the Vine Whip & Vine Bow. Perhaps it requires magic or something?
You could try weapon 453 (Harpooning) and/or weapon 261 (Web) instead. Maybe that would work better?
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February 18th, 2010, 11:36 AM
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General
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Re: Cinggis Qayan, Wrath of the Khans -- Update 1
Quote:
Originally Posted by kennydicke
Humakty, hello!
Quote:
The quayan bowman feels quite overpriced now, at 40 gold for a longbow.
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Agreed. Set gold price before I switched to longbows. Have a specific price in mind?
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With a longbow he should be around 10 gold, more if he has precision above 10. Probably no more than 15 gold.
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