Enrico! Yes, Mike has me salivating with his beautiful ships and components! It is a very interesting idea of yours -a game from the point of view of the Gamilons! Mmmm… me making a short mod? That is my trademark! It is easier to make a mod based on someone story than for me to fabricate one. Multiverse is taking me forever because I just spend a great deal of time thinking up the story. The Gamilons… I am still to finish my Multiverse mod (I am presently taking a short brake playing ‘The Shining Force III’ In my opinion The Shinig force series are the best RPG ever created!) I must finish Multiverse...
Where was I? Oh yes, let me go back and review the Star Blazers second series “The Comet Empire” and the third “the Black Nebula Empire” that is a lot of material to cover. Give me time to get some ideas, and I will see how to make it happen. In the mean time check this out: >>
[Star_Force] Space Battleship Yamato Live Action Film Trailer http://www.youtube.com/watch?v=ONkh786EbSg
Fight On!
The Following User Says Thank You to Campeador For This Useful Post:
No Enrrico, you did read it wrong! I said that I will go back and review the material just to get ideas. From that I may make a short scenario to use the new ships. Even a short scenario is a ot of work!
Campeador I figured out how to fix your ships so they can be starting player ships. Let me know what ships you would want as a player starting ship, some of the fighters come to mind and I will provide a download for them. Or if you want to fix them it is an easy fix by opening the xfile and C&P the bitmap texture to the materials that have a unassigned or default textures to them. An example below is taken from part of the xfile.
From the fighter arrowlet:
Material {
1.000000;1.000000;1.000000;1.000000;;
128.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"Unassigned";
}
}
Material {
0.878431;0.878431;0.878431;1.000000;;
33.000000;
1.000000;1.000000;1.000000;;
0.878431;0.878431;0.878431;;
TextureFilename {
" -- default --";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
128.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"RP08.bmp";
}
}
}
}
From the fixed xfile fighter Arrowlet:
Material {
1.000000;1.000000;1.000000;1.000000;;
128.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"RP08.bmp";
}
}
Material {
0.878431;0.878431;0.878431;1.000000;;
33.000000;
1.000000;1.000000;1.000000;;
0.878431;0.878431;0.878431;;
TextureFilename {
"RP08.bmp";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
128.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
rstaats10,
Great! You are a genius! Two Star Blazers Mods and six Multiverse and all the problem was a simple "Unassigned" or " -- default --" swap?!
I just tried on the Klingon Battlecruiser and it works! ....I am so unworthy... I must now climb a hill and do a full year meditating on how limited my... ah forget it.
Anyway, thanks!
By the way do you ever rest?
On my part I am still slowly working on Multiverse 6. I have done it twice, discarded and restarted again from scratch, since I did not like how my previous attempts were turning out. But now I am finally on the right path. Some single missions have taken me a month to make the battle plan and play and replay until I am happy. So I’m at 50% still a few months away.
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