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February 18th, 2010, 04:54 PM
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Private
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Re: Welcome Star Legacy Development Group!
I think the game combat system can be 2D and a half :P and still be quite gratuitous. You need only look at "gratuitous space battles" to see an example of 2D space battles done correctly and still with a sense of grandour and epicness. I challenge anyone to say this 2D combat wouldnt enrich the gaming experience enough for this game.
The battle arenas or battlefields could reflect some of the landscapes or solar system conditions found in each users territory (eg nebulas, asteroid field, gas giants) All this could throw in conditions such as reduced speed, or debris field damage or sheilds being inoperable making armoured ships more valuable in such scenarios. The possibilities are endless.
I would also encourage a grading system of resources were each solar system would have either an abundance or ore or gas minerals depending on how many terrestrial or jovian planets it had. Also developing a solid infrastructure in your home solar system before venturing off into space should be the early focus of each player, (this being developing better technologies for resource collecting and colonisation, where the player could experience its own growing pains when colonising its own solar system)
Id like to see tech levels visible on a planetary scale. By this i mean its possible to visit a planet were all the inhabitants are still pre space faring, this could throw up interesting govt options which would align the player with good or evil politics. It could mean that a player would decide to either protect non-space faring nations without interference, trade with them raw materials in exchange for your technology and ultimately become a member world of your empire or exploit them(slavery) or annihilate them for colonisation(genocide)
Also having varying tech levels when doing a planet scan, would allow the player to decide on a wealth of new diplomatic options that would otherwise been only the same old boring good vs evil ones. Also if a player gets into the habit of just taking over planetary systems like games in the past, it quickly becomes a race for resources in the most uncreative way. This way a player can still gain other things, like favour amongst the other races when trading or negotiating treaties or border disputes, going by the way its handles its politics in the past with small nations or even non space faring worlds.
Just one of my many ideas for this game:P
Sorry for the longwinded descriptions.
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February 19th, 2010, 05:24 AM
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Corporal
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Join Date: Jan 2009
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Re: Welcome Star Legacy Development Group!
GSB, already looked at that. Certainly nice graphics but at least we will be able to control our ships and move them as we see fit. They will also be able to retreat if thats necessary
Quote : Also developing a solid infrastructure in your home solar system before venturing off into space should be the early focus of each player,
Thats a player choice (certainly not mine :-) ) and the player/s will have plenty of choices. The idea of finding primitive (pre space flight) races has also been considered, and hopefully will happen.
A far greater flexibility in treaties is also expected and hopefully when you ask an AI for help, you will actually get it! The ability to steal enemy suplies from their ships is an uncomfirmed rumour 
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February 19th, 2010, 11:20 AM
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Brigadier General
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Join Date: Jun 2002
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Re: Welcome Star Legacy Development Group!
Alikiwi:
Hehehe... you've spilled some beans mate. Care to share more? 
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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February 19th, 2010, 03:45 PM
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First Lieutenant
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Re: Welcome Star Legacy Development Group!
Quote:
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The ability to steal enemy suplies from their ships is an uncomfirmed rumour
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Not everything of one race would be usable by another. That should be a very limited option.
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February 19th, 2010, 09:48 PM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: Welcome Star Legacy Development Group!
I just hope that the data will be mod-able.
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February 20th, 2010, 05:05 PM
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Corporal
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Re: Welcome Star Legacy Development Group!
I'll have to tweak some controls! Moddable is what the game is about actually. To this end we plan to have abilities open-ended so there will be no fixed list of abilities, but it will be coded so that a Modder can insert any ability almost.
There is the possibility of Ground Turrets that can be moved into position (prior to combat) and colony ships and/or others moving /taking with them, prefab buildings to supplement those already existing WIP
Ops 
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February 20th, 2010, 10:01 PM
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Re: Welcome Star Legacy Development Group!
I think the idea of races being different and more suited to one planet type than another should be explored more as a gameplay dynamic. Furthermore this should throw up more interesting possibilities to enrich the game universe, such as incompatible tech trees, preferrability to colonising certain planet types over others (perhaps having several distinct alien types eg insectoid, reptilian and mammalian/humanoid, aquatic/squid?, crystalline/silicon based life or AI from a long dead race) just examples that conjure up very distinct tech types and unique civilisation and govt styles in my mind. If you have say a race of insectoids they could be more favourable when meeting other insectoid races, or even AI civilisations for instance, given their robotic sense of order.
Another example woudl be.. aquatic species having a totally different tech tree to terrestrial humanoids because of the different focus and evolution of their science, by the same token it would mean aquatic races would be more suited to waterworlds anything under 30% water 70% land (depending on planet size etc) would be counterproductive to a water based lifeforms technological development and infrastructural needs. Its also important to note that stealing from such aliens if your not an aquatic species yourself will pose some major limitations. But they would be excellent in providing powerful technology in water based sciences even if your humanoid or another race that needs some tech in say enriching a planet with water or terraforming.
I would appreciate it immensely if because of this diversity, we can see some races excelling in harsher star systems that humanoids would avoid more often than not. For example a nuetron star would be lethal to humans and practically a wasteland system, but for AI it could serve up some research bonuses to its science outposts and even provide some benefits to settling on a long dead planet that circles it. This actually makes me wonder if Star Legacy will make star systems spectrally accurate ie giving different star types in the game ranging from G type stars all the way to blue giants and beyond. This would alter the options of how many planets per star type if some accuracy is to be worked into the game.
I dont know how elaborate this games stories intend on being, ie Galactic Civs II, but i would enjoy some long standing rivalries to play some role in developing a history amongs certain races. This way providing a predisposition between race types or govt styles that help the player or hinder them when dealing in the game universe diplomatically and technologicaly (eg CIV IV). Of course this feature could be disabled. However anything to add a sense of history to the race your playing cant be a bad thing, I think alot of gamers appreciate their player race not just being some forgettable rehashed alien species that has been done to death. Even if its a bug eyed alien seen on every game to date, at least some effort put in making it distinct from the pile of other bug eyed aliens in games past ie, history, govt ambitions, planet type and unique tech tree.
Last edited by MarcoPolo; February 20th, 2010 at 10:22 PM..
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February 21st, 2010, 05:21 AM
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Colonel
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Re: Welcome Star Legacy Development Group!
Quote:
Originally Posted by Alikiwi
Moddable is what the game is about actually. To this end we plan to have abilities open-ended so there will be no fixed list of abilities, but it will be coded so that a Modder can insert any ability almost.
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That is exactely what I want! Star Legacy gets more and more my attention. If there is any need for beta-testers, I would be interested.
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