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Old February 28th, 2010, 01:49 PM
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Default Re: Playing A Battle

This is what the game guide says:

The game ends at about the number of turns given for a game or scenario. Consider the number of game turns an indicator only, except for PBEM games and scenarios. The game will end early if one side is thoroughly routed, or completely destroyed, and the other side has gained all the victory hexes.
The game (apart from PBEM games and scenarios) will end if the number of turns has been met, check the objectives held and grant victory, but it first makes an 'engagement check' to see if healthy forces of the enemy are reasonably close to any disputed hexes. If it decides the objective is in dispute, it can add extra turns onto the notional game length. This is an added feature, please do not write in reporting this as a bug, it is not, it is a design feature.



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