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Old March 20th, 2010, 07:26 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.86)

Here's actually an older heavy infantry sprite I'd use for LA al-Nadim and I just wanted to do some drawing to see if I can make a decent looking janissary uniform. I don't really know what janissaries should be armed with in dom3 as firearms are out of question and just making them kickass crossbowmen feels a bit boring. Crossbowman with shield and scimitar seems a bit hard to draw (shield on back and seathed scimitar and crossbow?) but would sound like a sensible option. And yeah, I know, the janissary hat should not be a cone. I'll look into it later.

For theme I reckon secret cult would be too LA Ulmish, so maybe it's either nasty al-Nadim with something like 2D 1F 1W 100% FW 10% DFWS mages or a less nasty al-Nadim that has forsaken it's past and centered itself more on astrology with 2S 1F 1W 100% FW 10% FWSE mages. Those are the two choices of main mages I find the most interesting. There should probably be some other mage too though.
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UnitGen - randomly generated nations with randomly generated sprites
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Last edited by elmokki; March 20th, 2010 at 07:41 PM..
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Old March 21st, 2010, 11:25 AM
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Burnsaber Burnsaber is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.86)

Quote:
Originally Posted by elmokki View Post
Crossbowman with shield and scimitar seems a bit hard to draw.
Actually it's not. Just "copy-paste" the crossbow sprite from the LA Man "Tower Defender" unit to the units back and that's about it.
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Old March 21st, 2010, 12:08 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.86)

Quote:
0.87
- Militia replaced by Al-Nadim Light Infantry, which is basically a Militia with shield and normal infantry stats.
- Due to above, you'll only get 1 light infantry an 1 archer per PD point <20
- Some fixes to text all around
- The lowest level ifrit and marid summons cost a bit more gems
New version at first post.
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