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Old March 26th, 2010, 08:40 PM
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TwoBits TwoBits is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

I think making it wraparound for the water nations is best and simplest solution. It might not look so tidy on the map, but as long as it plays OK, who cares?

And I would rather have more than fewer VPs necessary. As Psycho said, there'll be no gem generators. And if one nation is truly on a roll, one or two extra caps will not be hard to attain (note how Midgard rolled up Man and Utgard's capitals in quick succession). But in a no-diplomacy game, I think it takes players extra time to disengage from whatever local action they are involved in, in order to deal with the leader (at the end of YARG 1, I was fighting Midgard alone until the very last turn). That's my opinion, at least.

BTW, I'm going out of town Mon-Wed. What's the time frame on starting this game likely to be? I'd hate to delay things right at the start, but I might need an extra day or two to design a pretender. But I promise, after this trip, I'll have no more fun of any kind until summer at least
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Old March 27th, 2010, 12:20 AM
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Stagger Lee Stagger Lee is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

I waited for your map selection deadline to pass, to give available vets a chance to sign up first. I am interested, and would like to be considered for one of the open spots. I am new, but not completely inexperienced, and if I have earned a reputation yet, it will have been for playing out my games no matter how badly I screwed up the start. This would be my 8th MP game on this forum, I think.

I will not be offended if you think I'm too green for what you're trying to put together here.
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