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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old March 29th, 2010, 07:42 PM

kianduatha kianduatha is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

My personal preference would be to simply make them more expensive. 15 or so gems wouldn't be too outrageous for them.

Gundabad warriors are pretty nice, not gonna lie. I find the flavor text between the Gundabad Warriors and the Angmar Swordsmen pretty jarring though without the Elite Warriors there.

The reason the Gundabad Warrior is so nice is because he has the most 'bang' for your resources, which is almost always going to be your problem. People will of course buy him, because he costs even less resources than an Angmar Bowman(who by the way would still benefit from a composite bow or something--short bows just plain suck in MA)
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Old March 30th, 2010, 12:00 AM

rdonj rdonj is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Yeah, for the resource cost there's really nothing on the roster that compares to the gundabad warrior, and that is what makes them so good.

By the way, the enraged uroloki would work much better if it was a commander. Then its air shield would work and it wouldn't go crazy forgetting to use its breath attack all the time. Interesting that going berserk makes it decide to fly in battle when it otherwise walks... I wonder what's up with that.
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