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Old April 1st, 2010, 11:10 AM
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kennydicke kennydicke is offline
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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

Sombre
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It was inspired by what Burnsaber has done with the Runeguard in his Dwarfs mod.
I liked his new changes, for the thematic concerns.

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This awakening form turns into a regular Slann the very next turn, which no longer summons dudes. The regular slann behaves in exactly the same way as they have been previously.
It sounds very cool, but how can you do this? A landshape?

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What's exciting about this concept is that it so perfectly fits what temple guard are all about.
Yes, very thematic as I understand the WFB Lizardmen.

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It also helps people cope with how crazy expensive Slann are, since you get 'free' bodyguards.
Hmm, I always buy an expensive one and one-three cheaper Slann every turn by year two - maybe my methods are inefficient? I've always got so much gold...

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This method might also work VERY well with non mage commanders, the kind no-one wants to buy.
Definitely.

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Interesting non?
To me, extremely.
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Old April 1st, 2010, 11:17 AM

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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

I really like this idea. It would do a lot to make them more balanced, while being thematic as anything and encouraging diversity of play. Nice!

This concept definitely has a lot of potential, and it will be interesting to see what the modding community does with it.
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