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April 22nd, 2010, 08:56 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Guiding Jomon
Jomon got a bunch of new units in a patch that significantly open up their flexibility. They're a pretty powerful underwater nation now including underwater PD which is pretty rare, and they've got several different land summons that really change how they play (in a good way)
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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April 23rd, 2010, 11:56 PM
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Corporal
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Join Date: May 2008
Posts: 56
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Re: Guiding Jomon
Quote:
Originally Posted by Baalz
Jomon got a bunch of new units in a patch that significantly open up their flexibility. They're a pretty powerful underwater nation now including underwater PD which is pretty rare, and they've got several different land summons that really change how they play (in a good way)
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I'm anxiously awaiting the Baalz guide to Jomon! I really want to hear what your devious use of the sacred dragon mages jomon can recruit underwater.
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"War is a Racket."
Marine Corps Major General Smedly Butler, 1935
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April 24th, 2010, 04:00 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Guiding Jomon
What I want to know is how to use karasu tengu efficiently as thugs. I have this feeling that them and small groups of konoha tengu could be made into decent raiding squads. The problem is all of the above units are incredibly fragile and somewhat hard to use. They're pretty cheap, though!
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April 24th, 2010, 04:37 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Guiding Jomon
Quote:
Originally Posted by rdonj
What I want to know is how to use karasu tengu efficiently as thugs. I have this feeling that them and small groups of konoha tengu could be made into decent raiding squads. The problem is all of the above units are incredibly fragile and somewhat hard to use. They're pretty cheap, though!
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I think that they are better as anti-thugs with small Tengu squads. High attack value + stormflying. Just replace the weapon with something nasty and you are pretty much good to go.
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