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April 27th, 2010, 01:12 AM
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Private
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Join Date: Apr 2010
Location: Norway
Posts: 41
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
The lizards of Ctis are pleased to announce that they have reached Construction 4, can make Skull Mentors, Thistle Maces etc. for trade, and would like to buy Earth gems or a Dwarven Hammer.
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April 29th, 2010, 10:04 AM
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Join Date: Apr 2010
Location: Norway
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
~1h left with no turn from Tien Chi in. This would be a really bad time to stale, so I'm putting up an extension for them. More mental problems going around? 
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April 29th, 2010, 11:20 AM
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Only house painting  takes some time but i managed thx.
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April 29th, 2010, 12:00 PM
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Corporal
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Glorious Victory by Tien Chin at Gname Peaks !!!
But before you celebrate too much and send your turn in (oh, but you already have) you might want to think about those units you slaughtered - did they have wings? Where did they come from? Is it an empty bag you're holding?
With all due regards, Caelum
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April 29th, 2010, 12:12 PM
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Corporal
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Game Delay
I thinnk it is considerate that the game was delayed for Tien Chin even though unrequested (he does need help), and there still is the unanswered question why the game was not actually delayed when I requested it and the game was supposedly delayed - but wasn't. I ended up with a stale turn!
The real point here is that we should be consistent - otherwise we could get in the area of suspected favoritism. My personal feeling is that the game should only be delayed if the player concerned cares enough to ask for an extension. And then it should be given if possible (unless it becomes too frequent).
Otherwise, let's just remove the deadlines.
I happened to have time today and noticed TC's lack of a submission. I was considering changing my moves accordingly, luckily I didn't. My strategy would have failed miserably if he needed and got an extension I was not aware of (I don't normally check this thread).
In conclusion, I am not complaining - just request that we are consistent.
Jorus
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April 29th, 2010, 01:16 PM
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Re: Glorious Victory by Tien Chin at Gname Peaks !!!
Quote:
Originally Posted by Jorus
But before you celebrate too much and send your turn in (oh, but you already have) you might want to think about those units you slaughtered - did they have wings? Where did they come from? Is it an empty bag you're holding?
With all due regards, Caelum
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Man i was in a mood to roleplay although i don't remember exactly what message i sent of course if it's message i sent that annoyed you. After all this is only a game and i wanted to move things a bit. Wings or no wings i'll enjoy learning how to counter players. I am not very experienced in MP but i definitely dont mind loosing if i can learn from it.
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April 29th, 2010, 02:37 PM
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Corporal
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Join Date: Mar 2010
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Yo, mi amigo Kupiko, sorry if I have created the wrong impression - I'm just happy to be still alive three turns after the announcement of hostilities (in the form of your invasion) between our two nations!
In my role as leader of Caelum and member of the opposition to the Tien Chi hegemony it is my duty to trashtalk about you! Once we sign a peace treaty (or perhaps you surrender?) I will refer to you only in the most reverent of terms.
Until then, en garde!
Jorus
PS
And yes, I am jealous of your position as the most powerful in SSStreamlands.
PPS
I am a raw Noob and have much to learn.
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April 30th, 2010, 02:06 AM
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Private
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Join Date: Apr 2010
Location: Norway
Posts: 41
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Quote:
Originally Posted by Jorus
Yo, mi amigo Kupiko, sorry if I have created the wrong impression - I'm just happy to be still alive three turns after the announcement of hostilities (in the form of your invasion) between our two nations!
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This is most amusing to me. On the one hand, Tien Chi is first on provinces and pretty hugely ahead on army but seems to have ended up on the defensive. On the other hand, "everyone dogpile on the leader" is working surprisingly poorly. Over the past 3 turns or so since the war started, net province change has been TC-1, Ctis+1, others 0. Time to bring more hundreds of units and some Death-5 summoners to bear, I guess.
Quote:
Originally Posted by Game stats
Nation Army Size
T'ien Ch'i 1386
Caelum 189
C'tis 725
Helheim 324
Independents 530
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On the other topic, I guess the easiest way to be consistent is "no more extensions unless requested", which saves me checking the game page, but I still have to check here and my email.
PS
A tip to Kupiko: I think you mean "losing" here. Loosing is when you set something free. When enemy armies arrive in your capital, you are losing.
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