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  #1  
Old April 28th, 2010, 12:58 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by The Pantokrator


The One Who Got Away has brought glory upon his chosen nation! He has tamed the eldricth forces of the void and brought them to terror the coasts of this realm. But he also proved to hold the minds of men in his grasp as he took away the sanity of hundreds with nothing but a quick invocation. Who could resist such might? If you ever dare to oppose him, only insanity will be your reward.

I could see him as fitting to sit on the Throne of Thrones and have showered him with boons to make it be as it should be.


->
MA R'lyeh has finished his personal ordeal
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  #2  
Old May 3rd, 2010, 02:49 PM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by The Pantokrator


I have dispelled Bifron's enchantment of "Gift of Health" for the good of this realm. Hopefully this will prevent the gaze of the ancients ever crossing this realm. As to not tip the scales of the contest, I have sent some arcane gems to Bifron.

But I am wrathful! All of you were incabable of proving your innocence in the eyes of the maidens. All of you sinners are worth less in my eyes. Hopefully the upcoming Arena fight will lift my spirits after this dissappointment..

->
The votes went like this:

Gift of Health: EA Atlantis, MA T'ien C'hi, EA T'ien C'hi, MA Ashdod, MA R'lyeh
Kindly Ones: LA Jomon, EA Lanka

GoH got dispelled. Lanka has received 50 RND gems.

Everyone lost one boon from their total because the maidens were not defeated or dispelled in the span of a one year.

Also, one would be wise to take note of the Arena event. Send in your champions!

We also have moved to 72h hosting ahead of scheducle.

Last edited by Burnsaber; May 3rd, 2010 at 03:00 PM..
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  #3  
Old May 6th, 2010, 05:54 PM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by The Pantokrator


The Cleansing was in vain! The Slumbering Ones have awakened and a new era of terror will surely be brough upon this realm. These news were brought by a horrible messenger and his arrival has saddened me so..

You see, when the Sign of the Slumbering Ones got invoked, I sent my most trusted Celestial, Arimiel, throug the dimensions to spy upon the Horrors on unreality. But not even his glorious mind could resist the gaze of the ancient spawns. He is now utterly and completely mad beyond any reason as his soul constantly burns with unbeing and bears items of strange might. He will instill terror and madness upon his rampage through this realm. His divine chariot is also missing and I fear deeply of what might have come of it..

It hurts me to see my noblest courier in this state. He is truly mighty and benefits from the heretical blessings of the slumbering ones. But his madness makes him erratic and one aspiring to be a god should surely be able to take him down and bring peace to his burning soul. I will reward his saviour with a shower of boons and he will be worth a great deal more in my eyes.

->

Let's cut to the chase. Here he is:





-->

Aramiel has now descended from beyond dimensions and into Lanka. He moves randomly with a 1d10 dice (with each province connection counting as one option on the dice). If the result is greater than the number of connections in the province, he will build a lab and then teleport to another random province in the map in the next turn.

Aramiel is mad, but not stupid. He will not attack head-on into armies or forts (issuing a re-roll if such situation is rolled). This also makes his presence just annoying (because he is basically just a very tough raider). His madness causes him to change tactics constantly and he will fight differently in each combat and might even start the battle in some other form than his first astral form.

Aramiel is the prophet of madness and sorrow, the burning angel, the false shephard and he will desctruction and madness upon provinces he visits (usually a remote event that kills pop or causes unrest or misfortune). He also might not be always alone as his presence will bring the attention of the cults that formed when the Sing of the Slumbering Elders appeared..

The reward for killing him (note that he has to be actually killed, banishing him to hell/kokytos/disco dimension does not count) is a free boon of each possible type (a'k'a items, gold, gems, information, free ritual castings and the opportunity to hold the arena fight) and +2 boons to total.

(Aramiel was originally a lot tougher but rewarded a conquest point, although I really don't like changin stuff mid game, awarding conquest points for ordeals from him was a stupid idea. It would be a really unclimatic finish to win the game due to conquest point from this kind of event so I decided against it sometime about 10-20 turns ago. Anyways, the point of this tale:

So now there are no conquest point ordeals unlike advertised at the start of the game. This was the only one I designed)


And yes, he has a theme song like the previous "monster" event. Heavy metal is my muse.

Last edited by Burnsaber; May 6th, 2010 at 06:13 PM..
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  #4  
Old May 7th, 2010, 06:31 PM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by The Pantokrator

The arena fight was won by the beastly Mandeha, Achyuta fighting for Lanka. His opponent was tough, but just was not tough enough for the Mandehas ancient might.

Only a skillful pretender could enlist the services of such beast and Lanka has gained worth in my eyes.

-->

Lanka won the Arena match.
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  #5  
Old May 20th, 2010, 02:43 PM
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Default The Ordeal for turn 56: The Rupture

The Ordeal for Turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


The ascension wars have been going on for over 4 years now. Great and mighty things are awakening as the pretenders release ever the more powerful spells in this realm. Now as the gaze of the Ancients is fixed upon us all, the air cackles with eldricht potential.

Chaos is upon as all as that excess magic seeks a purpose, a way to release itself. The skies will open and the earth will shake as the battleground itself will rise to do battle.

This is..

THE RUPTURE!


On the first month, the forests darkened as primal and slumbering forces were awakened. And they were furious to find tresspassers upon their sacred ground! Many great soldiers have been forever lost to the fickle forest after hearing the lullaby for eternal sleep from these primal guardians.

->

Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel.

Basically hostile rituals are going to rain down on provinces depending on their terrain type and possibly other variables until the next ordeal. These variables vary, but it is still unlikely that one province would be hit by one of these events twice, unless it has a lot of terrains or other things of intrest.

On the first month of the rupture, half of the forests on the map got struck by the spell "Beckoning".
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  #6  
Old May 24th, 2010, 05:32 PM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. This time the magic, the extreme potential became an anti-thesis for itself and became a force of reduced potential, striking against all signs of civilization. Affected provinces were shrouded in sloth as the vitality of life became drained of them. People lost all hope and just sat down to wait for their doom to fall upon them.

They all have seen the signs in the sky. World is going to end, so why bother?

->

All provinces with forts or temples got struck by "Melancholy".
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  #7  
Old May 28th, 2010, 08:45 AM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. This time isolated areas, free from the ravages of man, were affected. The wild magic condensed and formed into great pillars of fire that stroke the ground.

And so, more soldiers and citizens have been lost. Troubling times are upon us..

->

All mountain and wasteland provinces got struck by "Fires from Afar".
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  #8  
Old May 30th, 2010, 02:36 PM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. Now the disaster struck the lands of green, plains of much growth. A great blight fell upon these lands, killing the farmers with a horrid disease.

It seems that Pestilence, altough now dead, got the last laugh..

->

All farmland provinces got struck by "Blight".
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  #9  
Old June 5th, 2010, 04:50 AM
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Default The Ordeal for Turn 61: WAR!

The Ordeal for Turn 61: WAR!

Quote:
Originally Posted by The Pantokrator


The Rupture may be over, but your ordeals are not. With the Gaze of the Elders still looming upon us, our time to hold this contest is running out. If you keep this pace, the winner will not have any realm to rule over.

So I have decided to shatter the excuses for the weak and allow the strong to rule. Walls of papers will be destroyed so that the Ascension Wars can take place at the fullest! And from this point onward, I will reward those who seek victory and punish those who exercise cowardice.

->

All NAPs are declared void by the will of Pantokrator
. (Note: there is nothing preventing you from just resigning it, take it as a opportunity)

The first player to attack 3 or more different players in the same turn gets a free boon.

Also, the Following Rules now take place:

1) For the rest of the game, a player will lose a boon if his province count is same for 3 consecutive turns.

2) For the rest of the game, conquering a capitol earns the player one boon to their total.


Also, the Boon Tables have been updated:

- More expensive magic items can now be rewarded

- More gems will be given

- Much more gold will given

- More information will be revealed

- Almost all remote rituals are now allowed to be requested
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  #10  
Old June 7th, 2010, 06:22 AM
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Default Re: The Ordeal for Turn 61: WAR!

Quote:
Originally Posted by The Pantokrator


It seems that the Pirate Queen and the Rolling Thunder have taken heed of my words and have begun relentless assaults on their enemies. They have gained worth in my eyes.

->

MA T'ien C'hi and LA Atlantis got a boon for being the first to attack three different nations in a single turn.
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