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				April 23rd, 2010, 01:58 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Jun 2008 
					
					
					
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		Any chance of an extra 24 hours? Sorry for the short notice but its a bad case of unexpected visitors I'm afraid. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 23rd, 2010, 02:00 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Oct 2006 
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		I wouldn't mind the extra time. Then I won't have to submit a turn over the weekend    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 23rd, 2010, 09:26 PM
			
			
			
		  
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		Sorry guys!  My night of going out and drinking blended into a morning of still drinking, and I did not see your post in time.   
 
Feeling especially guilty since Oceania decided to help "protect" Ulm's lands from invaders.  Please post earlier for extensions, if possible. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				April 23rd, 2010, 09:49 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		Yay more people to "protect" ulmish lands.    that's what formoria has been doing for a long time. notice how both sides of the conflict are losing provs raipidly......... too much protection methinks  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 24th, 2010, 06:45 AM
			
			
			
		  
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		Man, you guys are really making me feel loved with all this protection. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 26th, 2010, 07:37 PM
			
			
			
		  
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		R'lyeh is MIA, I've added 24hrs to the clock. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
			 
		
		
		
		
		
		
	
		
		
	
	
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				April 30th, 2010, 11:07 PM
			
			
			
		  
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		Added 12h for R'lyeh and Agartha. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
			 
		
		
		
		
		
		
	
		
		
	
	
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				May 3rd, 2010, 09:47 PM
			
			
			
		  
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				Re: Mooseknight: EA 12-nation game, Running
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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