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  #1  
Old May 6th, 2010, 01:07 PM
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Gregstrom Gregstrom is offline
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Default Re: Pernicious Peanut - Newbie only 4 player game (Running)

With starting HP of 12 then yeah, you might expect a lower survival rate. But... say 1 commander luckily survives 2 arrows and is killed by a third. One of the others is very likely indeed to survive. The number of survivors is certainly within standard deviation because of the small sample sizse.

Of course, if any of the commanders had luck, air shield or twist fate (S9 bless and shroud) active, then suddenly the numbers look perfectly reasonable.
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Old May 7th, 2010, 05:06 AM

ErikM ErikM is offline
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Default Re: Pernicious Peanut - Newbie only 4 player game (Running)

My internet at home has broken down. Since the computer I upload/download from is now different from the computer where I play turns, I can't handle trades and should probably request a sub until I get it fixed, which I suspect won't be during the weekend. Managed to upload today's turn, and that's probably the last out of me for a bit unless my ISP suddenly gets its rear in gear.

Stuff I've learned:
-Foul Vapors is awesome. It takes out back-rank enemy mages and other commanders staying behind troops as well as injuring everything everywhere. It requires a Sauromancer with a water path, a Thistle Mace, and a couple of gems.
-Sauromancers are immune to poison. Regular Ctis troops are only resistant to poison at 50% and will rack up large amounts of injuries if they end up on a Foul Vapors battlefield. Sacred Dancer troops are also totally immune, though.
-Mass skeleton summon isn't that good for holding off trampling nobles when trying to buy time for Foul Vapors. However, it's good for creating poison-immune delayers in a lot of other situations.
-Ctis wants more Death gems.
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Old May 7th, 2010, 07:17 AM

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Default Re: Pernicious Peanut - Newbie only 4 player game (Running)

Well, if Ctis can't get a sub I vote that we extend the deadline until the return of their glorious leader. Besides, my armies want to celebrate the fact that they finally used Seeking Arrows successfully! (for the statistics buffs, it took 7 SA to knock off the 3 remaining commanders of 12 HP each, too many imho).


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