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Old January 2nd, 2001, 05:57 AM
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Noble713 Noble713 is offline
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Default Re: Finite resources

Yes, that mineral bonus matters. Resource facilities extract at the same base rate that they did before, except now they subtract from the total rather than multiply by the planet's value. In its current incarnation, I don't like finite resources. To my knowledge, your facilities will continue to bring in resources even when your storage is full. As such, it can actually be a BAD thing when you have a resource surplus. I'd prefer if your extractors would shut down when that resource type is fully stocked, but this could add lots of new and potentially buggy code to the game.
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Old January 2nd, 2001, 09:13 PM

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Default Re: Finite resources

Yes I don't like finite resources at all the way it is either. Since you can't keep forever building storage especially early you have to try and balance your output all the time. Which is a pain in the rear because you have to do it everytime a planet runs out or you start building alot. I particularly don't like it because where before you could have planets especially small ones build a couple storage or research and be done with them you have to keep managing all the planets trying to get all the resources off. Another pain in the rear. And because you have to build miners on the small planets you end up in the catch 22 of having alot less places to build storage in the first place.
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Old January 2nd, 2001, 09:31 PM
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Default Re: Finite resources

How is the AI in these games? Based on what I see in the AI files, it doesn't appear they would be a good opponent in these types of games b/c the AI does not reassess the planets periodically like a human opponent would need to.
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Old January 2nd, 2001, 11:30 PM

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Default Re: Finite resources

I didn't pay attention to the AI, but I'm willing to bet that it would be even weaker than in an Ancient Galaxy. And that's pretty sad.
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