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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old May 26th, 2010, 10:15 AM
Squirrelloid Squirrelloid is offline
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Default Re: Luck/Turmoil versus Nothing.

Nief doesn't need a strategy guide. A drunk monkey could play Nieflheim. I mean, unless you're going to follow Baalz (and he wrote a great alternative strategy guide for them, even if it isn't wikified yet), the strategy guide is simply summed up as follows:

E9N4+ bless, build giants.

What else do you need to know? (Ok, I prefer Baalz's choices, but he already wrote that guide).
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Old May 26th, 2010, 02:45 PM

RadicalTurnip RadicalTurnip is offline
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Default Re: Luck/Turmoil versus Nothing.

I in no way consider myself good enough to write a strategy guide, I just got Dom III for Christmas, and am still playing around a lot with it. I would likely get eaten in a real MP game (I've only played with a group of up to 6 friends, and none of us have played any other MP Dominions besides each other).

Still, the E9 N4+ is pretty good for it...Nief, to me, is sorta a "See if we can kill them before they get counters" game, along with a slight "If I get way more territory, I can springboard into late-game before anyone else" kind of game. They feel weakest mid-game to me, but maybe I'm missing something.
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