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Old June 10th, 2010, 11:41 AM

Sajuuk Sajuuk is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Oh,I forgot cbm make lamia queen cheaper, then the only disadvantage of lamia queen will be its N5D1 summon requirement. But you are right, though Asynja become the easiest way to access to blood, it's not break(but I never have the gut to start blood economy from scout...). Yet I insist that a SC with deep strike, stealth, glamour and more hp deserve at least same cost of an air queen.

Demi-lich overshadow wraith lord and mound fiend? of course not. Wraith lord can be a immortal thug or a SC, and mound fiend can reanimate or cast some national magic such as ashdod's. Demilich can perform non of above action, they are just superior death mages. So what about cyclops and troll king? cyclops are cheaper than troll king, can be a better sc than troll king, and have better path than troll king. Troll king's only advantage is his court, yet I'm afraid they are not worth 25E or more. Beside, cyclops make earth kings much less useful, too.
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Old June 10th, 2010, 01:01 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Sajuuk View Post
So what about cyclops and troll king? cyclops are cheaper than troll king, can be a better sc than troll king, and have better path than troll king. Troll king's only advantage is his court, yet I'm afraid they are not worth 25E or more. Beside, cyclops make earth kings much less useful, too.
The troll king's court also only requires three earth to cast, compared to six earth for the cyclops. Six earth is hard to reach without both a ring of wizardry and a staff of elemental mastery. Three earth is reachable by anyone with earth two.

Making the unique summons less useful is part of the point. Personally, I'd make them all non-unique if I could do it so that there isn't such a race to get the very large power boost from being the first to reach their research levels. Of course, I'd also make the global spell limit moddable so that a 24 person game isn't stuck with the same total number of global spells as a 2 person game.
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