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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old June 11th, 2010, 02:23 PM

ExplorerBob ExplorerBob is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my mod, Odd Adventures, but I managed to mess it up to the point where I couldn't reproduce it, so instead of wasting a lot of time trying to figure it out, I just released the mod that I had and figured I'd try to redo it later. I know that you have a lot of great ideas, but it's not always convenient or possible to fit 'em all in at once -- you can start out with the stuff that is good, and figure out how to integrate the other stuff you want in a new release, later on.
  #2  
Old June 13th, 2010, 05:57 PM
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meKanicalj3sus meKanicalj3sus is offline
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Default

I guess a 10 race mod was a lil' ambitious for a first time go around huh?

Feel free to post 'work in progress' as ExplorerBob suggested, i'm sure the community here will help out

Use the 'Dark Force' Vader!

Last edited by meKanicalj3sus; June 13th, 2010 at 06:12 PM..
  #3  
Old July 10th, 2010, 06:30 PM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

Well, there were no problems with the mod, just I have been CRAZY busy over the last few weeks so got no chance to do much of anything with it in that final touching up.

But I am pleased to announce that this mod is 99.9999% likely to come out next week, perhaps on Monday!

I'll post a new thread for it when Version 0.5 is done.
 

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