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Old June 23rd, 2010, 01:06 PM

militarist militarist is offline
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Default Re: Luck/Turmoil versus Nothing.

One of ways to check is number of possible events affects total number of events a player will have can be done by comparing 2 builds - one with magic2, another with magic or or drain1. Magic adds a lot of events.Luck1 also add events.

If it amount of event's doesn't depend on province count, then what...If you have capital with good luck scales /dominion and conquered a province, your overall luck becomes lower until luck scale in that province achieves the level you had in capital?
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Old June 23rd, 2010, 01:26 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

Militarist: my last test had four nations

Two with 0 luck
one with +3 luck
one with -3 luck

My next test (date uncertain) will be

Two nations with 0 order
one nation with 3 order
one nation with 3 turmoil

I suspect that this will show reduced events for the +3 order, and increased events for the turmoil.

now, for the +0 nations, 94% of the time, either 0 or 1 event occured. I don't think that any P(eip) results could surpress P(e) that much. Could be wrong.

for the luck nations +/-3 it clearly resulted in more luck events. The number of zero events was pretty constant at 20%.

Last edited by chrispedersen; June 23rd, 2010 at 01:40 PM..
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