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June 25th, 2010, 06:16 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Spells that arguably break the game
Quote:
Originally Posted by LDiCesare
You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
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Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
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June 25th, 2010, 06:39 AM
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Corporal
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Join Date: May 2010
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Spells that arguably break the game
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by LDiCesare
You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
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Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
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Yep boots of youth do nothing to stave of BoT... there is no recourse. Thats what is rubbing me about it. Through no superior skill, my effective game is over.
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June 25th, 2010, 08:25 AM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Spells that arguably break the game
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by LDiCesare
You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
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Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
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That sounds broken...
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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June 25th, 2010, 08:58 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
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Re: Spells that arguably break the game
I agree that BoT is slightly powerful, but the reason it is so powerful is that it hurts everyone. It just hurts some nations more because they have old mages. Rings of regen is a good counter to disease, btw.
But no, I don't want them taking any of that out. That "4 gem ritual" usually has to be spammed, making it...what, a 20-gem ritual? Plus 5 mage-turns that have at least 3 astral, plus hopefully some +pen items (or more astral). I love the "sit-back and wait for people to attack me so I can teach them the folly of doing so" tactic.
And yes, your capital should be nearly unassailable, I usually have Dome of Flaming Death (or the ice one) and at least one other dome up. That means that anyone that tries to hit it usually gets hit themselves.
You can always script your mages with returning...1S gem for complete assassination protection seems more overpowered than all your assassinate spells.
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