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  #1  
Old June 25th, 2010, 06:16 AM
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Burnsaber Burnsaber is offline
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Default Re: Spells that arguably break the game

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Originally Posted by LDiCesare View Post

You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
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Old June 25th, 2010, 06:39 AM

Amadamus Amadamus is offline
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Default Re: Spells that arguably break the game

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Originally Posted by LDiCesare View Post

You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
Yep boots of youth do nothing to stave of BoT... there is no recourse. Thats what is rubbing me about it. Through no superior skill, my effective game is over.
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Old June 25th, 2010, 08:25 AM
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Verjigorm Verjigorm is offline
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Default Re: Spells that arguably break the game

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Originally Posted by Burnsaber View Post
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Originally Posted by LDiCesare View Post

You can also use boots of youth, rituals to resuscitate your D mages to simply counter some of the effect.
Just tested it, Boots of youth or Elixirs of Life do absolutely nothing to prevent the global aging effect of BoT. So, if you're abysia, even a single casting of BoT will be pretty much GG as all your mages that can do something worthile get diseased pretty much instantly.
That sounds broken...
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Old June 25th, 2010, 08:58 AM

RadicalTurnip RadicalTurnip is offline
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Default Re: Spells that arguably break the game

I agree that BoT is slightly powerful, but the reason it is so powerful is that it hurts everyone. It just hurts some nations more because they have old mages. Rings of regen is a good counter to disease, btw.

But no, I don't want them taking any of that out. That "4 gem ritual" usually has to be spammed, making it...what, a 20-gem ritual? Plus 5 mage-turns that have at least 3 astral, plus hopefully some +pen items (or more astral). I love the "sit-back and wait for people to attack me so I can teach them the folly of doing so" tactic.

And yes, your capital should be nearly unassailable, I usually have Dome of Flaming Death (or the ice one) and at least one other dome up. That means that anyone that tries to hit it usually gets hit themselves.

You can always script your mages with returning...1S gem for complete assassination protection seems more overpowered than all your assassinate spells.
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