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Old June 25th, 2010, 02:11 PM

thejeff thejeff is offline
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Default Re: Spells that arguably break the game

And if you want to ban them for a particular game, it's easy to make a mod that removes them, which is usually better than just agreeing to ban them.
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Old June 25th, 2010, 03:58 PM

LDiCesare LDiCesare is offline
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Default Re: Spells that arguably break the game

Burden of Time is only really useful for a few nations, and they'll wait to have enough death gems so it can't be dispelled easily before casting it. If you hoard your D gems instead of, say, summoning tartarians, you certainly deserve the result.

Sitting on top of a capital and trying to starve people does not work. You want to break in very fast. In 2 of the games I'm playing, someone's capital was besieged and the attacking army had to leave because of another nation intervening. also try to starve out MA C'tis while sitting on top of their capital. Your army will die in a few years while C'tis will just be unable to build more assassins. Those already inside the fort might have killed a few of your commanders in the meantime.
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