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Old June 25th, 2010, 04:11 PM

militarist militarist is offline
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Default Re: Spells that arguably break the game

I think BoT is too early and too cheap. It should be lvl 8-9 spell and should be much more expensive. The argument that it is powerful not against all nations is not really strong, because it is always powerful WHEN you cast it. Because you cast it exactly when it's going to affect your closest neigbour(s). When your opponent have no weakness to this spell, you just don't cast at all. So it is either unused or it's a real nuke. And BoT is a really ballance-breaking spell. One nation casts it and all the map is divided on those who go down, and those who feel happy long lives.
As for dispell - the mechanics of dispel makes dispell very risky,and mostly benefits initial caster rather then dispeller.
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Old June 25th, 2010, 04:42 PM

rdonj rdonj is offline
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Default Re: Spells that arguably break the game

Dispel is risky when dealing with arcane nexus. With burden of time? Not so much. Say you get everyone in the game who wants burden down to pool 10-15 pearls. In a game of decent size this should easily be enough to bring down burden of time. Burden of time does most of its damage in the first 2-3 turns it's up anyway. Overcasting it much at all is generally not that useful.
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