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Old July 3rd, 2010, 06:42 AM

TheDemon TheDemon is offline
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Default Re: Defending Rushes, a primer on avoiding the awake SC pretender

There is another side to the argument as well: most awake SC pretenders aren't strong enough to handle a very early (turn 5/6) rush. A F9 W9 mictlan will tear apart a PoD or a Wyrm and will give a Cyclops trouble. A bless niefel rush will also kill most SCs, the high str and decent atk does them in even if you give them a cold immune ring. If you take a lesser SC like a Dragon they hardly scratch elite troops. The immortal SCs (Risen Oracle, Phoenix, Vamp Queen, Lich) can attrit the enemy early, but they are much weaker in combat than the non-immortals. And dare I mention a Sphinx with high dom patrolling in the cap.

Anyway my point is a SC won't stop a real rush, it'll be a speedbump on the turn it dies and no more. I think squirrel is right in that a rush is beat by hitting clear defensive research goals early. Awake SC as a rusher's tool on the other hand is very useful since they are great at raiding.
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Old July 3rd, 2010, 07:10 AM
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Default Re: Defending Rushes, a primer on avoiding the awake SC pretender

Quote:
Originally Posted by TheDemon View Post
I think squirrel is right in that a rush is beat by hitting clear defensive research goals early. Awake SC as a rusher's tool on the other hand is very useful since they are great at raiding.
So isn't it better have an awake pretender who can help you to achieve defensive research goal as soon as possible rather then SC or sleeping fountain of blood?
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