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Old July 4th, 2010, 05:03 AM
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Default Re: Combat Mechanics

Thanks for the info. FWIW, I'm with you on the GSB-type battle planning.

As far as the SP/MP/network/PBEM debate goes, I'd definitely like to see the plan in advance concept used. I remember network MOO2, and in a larger game it could get very frustrating for nations at peace to wait for two players in a major war to resolve a series of battles. And as noted in posts above, if you're having battles on an epic scale (dozens of ships on each side) then taking direct control of a combat can become cumbersome.

It also offers the distinct advantage that battles can be resolved in the same way whichever type of game is being played. This means tactics learnt in SP games still apply if a player goes into MP, which helps avoid a potential barrier between the two game types.
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Old July 4th, 2010, 07:38 AM
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Default Re: Combat Mechanics

@Ed Kolis:

Too bad Alikiwi doesn't work with you guys anymore.
May I ask why? You're not asked to give too many details of course, I can understand that it is something not fit for the general public. Just curious.
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Old July 4th, 2010, 08:01 AM
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Default Re: Combat Mechanics

Basically there was a dispute about what kind of game we were building (an SE4 clone, or a brand new game), and the folks who wanted to build an SE4 clone left, since Ken took the "new game" side.
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