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Old July 10th, 2010, 06:34 PM
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Makinus Makinus is offline
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Default Re: Did Space Empires V kill Space Empires?

The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....

I play 4x space games a for a loong time, started in VGA Planets and i´m today at Sins.

Now, for the first time ever, i´m considering a Real-time space strategy game as a good sucessor for the classics 4x space games (I´m talking about Sins of a Solar Empire)...

My evolution of good 4x space games:

VGA Planets -> Stars! -> Master of Orion 2 -> Space Empires IV -> Sins of a Solar Empire
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Old July 11th, 2010, 05:40 AM
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Arralen Arralen is offline
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Default Re: Did Space Empires V kill Space Empires?

Quote:
Originally Posted by Makinus View Post
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
Try Kwoks mod with the small systems submod ... greatly reduces turn generation times especially in mid/late game.
Does this by reducing the system size, and scaling down movement, sensors etc. accordingly.
It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate
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