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Old August 4th, 2010, 04:35 AM

KV7 KV7 is offline
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Default Re: CM arty modeling

Whilst US forces use laser guided artillery rounds sparingly, this is not so with the USSR, a significant number of 240 mm Smel'chak guided rounds were used in Afghanistan and Chechna, which were apparently quite effective at clearing caves and bunkers.

http://www.globalsecurity.org/milita...russia/2s4.htm

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?

Also the Krasnopol 152mm laser guided munition is widely available to Russian arty, it is not nearly as fragile and expensive as the US Copperhead 155mm
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Old August 4th, 2010, 03:00 PM
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Mobhack Mobhack is offline
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Default Re: CM arty modeling

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Originally Posted by KV7 View Post
Whilst US forces use laser guided artillery rounds sparingly, this is not so with the USSR, a significant number of 240 mm Smel'chak guided rounds were used in Afghanistan and Chechna, which were apparently quite effective at clearing caves and bunkers.

http://www.globalsecurity.org/milita...russia/2s4.htm

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?

Also the Krasnopol 152mm laser guided munition is widely available to Russian arty, it is not nearly as fragile and expensive as the US Copperhead 155mm
The SP series games do not model third-party guidance, so there are no copperhead type munitions, or mavericks being fired by helos in full defilade onto spots designated by scout helos etc.

Cheers
Andy
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Old August 4th, 2010, 04:31 PM
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Mobhack Mobhack is offline
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Default Re: CM arty modeling

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Originally Posted by KV7 View Post

To model this, perhaps a FO can be created with a HE ATGM round, with HE kill and warhead of 240mm mortar ?
Because that is an ATGM - an instantly available direct-fire weapon that can also opfire against enemy units. And has direct-fire weapon ATGM rules (it can be dodged or the firer can be opfired, for example) There is no remote firing battery, no requirement for comms with same, and no fire delays. Also, loss of the observer leads to loss of the round (which is actually sitting in an arty piece back aways), not just a designator.

So - not really doable by that kludge.

(The indirect arty mission type IDF_COPPER has been in the SP2 code since the start - but is not actually implemented. So SSI thought of it, but did not/could not do it.)

Andy
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Old August 4th, 2010, 11:52 PM

KV7 KV7 is offline
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Default Re: CM arty modeling

Thanks andy.

I understand that is a third/fourth rate fix and the mechanics aren't yet there to do it properly. If the game code could be fixed to make it work that would be great.

Would a second weapon slot on the mortar with acc 100, ammo 1 work, perhaps with more HE kill and HE penetration to model the increased acc, then you can call it in like any other arty and be pretty sure it will land on the hex it was called in on.

You could of course then use it in direct fire mode, with visability at 80-90 you could snipe targets from your deploy zone, just run away if you get any atgm or arty attacking your position.

The downside here is that when you call the mission you need to turn on the right slot on the mortar you gave the fire mission to to choose the right round. Otherwise it will just shoot both the normal and guided round at the same target, and blow through all your guided munitions.
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