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  #1  
Old August 8th, 2010, 01:48 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: What's the best way to remotely summon independents

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Originally Posted by Bananadine View Post
It occurs to me that a special nation could be added to the game for the purpose of occasionally casting this spell; and then the summoned monsters could just be allowed to belong to that nation. Then players wouldn't be able to use it, but the game's administrator could... that could have its uses, and it might serve my purpose. But it'd be a big hassle.
Thats the way its down now. In the various GM mods. And in server games such as my Chaos games.
http://www.dom3minions.com/HostedGames.htm

An interesting thing is that if you add the SpecMons nations to a game as an active AI then you modify the actions of such summons.
If I add nation 24 as a computer player then
A) they get a capital with a castle
B) they can be given a god, commanders, and troops (and those not limited to the usual choices)
C) they operate like any other AI building armies and moving them across the map attacking other provinces

Two interesting side notes.
1) they default to the white banner of the indepts so if you add both SpecMons then you get two "independent nations" which will expand blended into the non-expansion Indepts
2) random events which usually belong to 23 and 24 will become part of those nations if they win. It will expand from it. And the capital will immediately move that direction to protect that unconnected province
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Old August 8th, 2010, 02:38 PM

Bananadine Bananadine is offline
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Default Re: What's the best way to remotely summon independents

Yeah... I actually was planning to use the spell as an administrator, rather than giving it to an ordinary player. So I think that unless somebody else reveals an easy way to make an independent-summoning spell from scratch, it's probably best after all for me to use a hidden nation to cast the spell, in which case I won't need anything like Monster Boar.

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2) random events which usually belong to 23 and 24 will become part of those nations if they win. It will expand from it. And the capital will immediately move that direction to protect that unconnected province
What random events bring Special Monsters to attack a province? I can't think of any.

Are you suggesting that the reason why Ghost Riders don't stay around after taking a province is that their nation normally isn't in the game? If 23 and 24 were present and healthy, then would a victorious Ghost Riders army remain in play, and potentially even march over to attack the player who summoned it?
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Old August 9th, 2010, 10:17 PM
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Foodstamp Foodstamp is offline
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Default Re: What's the best way to remotely summon independents

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Originally Posted by Bananadine View Post
Yeah... I actually was planning to use the spell as an administrator, rather than giving it to an ordinary player. So I think that unless somebody else reveals an easy way to make an independent-summoning spell from scratch, it's probably best after all for me to use a hidden nation to cast the spell, in which case I won't need anything like Monster Boar.

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Originally Posted by Gandalf Parker View Post
2) random events which usually belong to 23 and 24 will become part of those nations if they win. It will expand from it. And the capital will immediately move that direction to protect that unconnected province
What random events bring Special Monsters to attack a province? I can't think of any.

Are you suggesting that the reason why Ghost Riders don't stay around after taking a province is that their nation normally isn't in the game? If 23 and 24 were present and healthy, then would a victorious Ghost Riders army remain in play, and potentially even march over to attack the player who summoned it?
That definitely will not work like you think. I'm sorry I can't think of a way to help you, I only know how to farsummon independents that leave after combat. You can use farsummon to summon troops that ARE part of your nation, and they WILL stay.
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Old August 9th, 2010, 10:44 PM

Bananadine Bananadine is offline
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Default Re: What's the best way to remotely summon independents

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Originally Posted by Foodstamp View Post
That definitely will not work like you think. I'm sorry I can't think of a way to help you, I only know how to farsummon independents that leave after combat. You can use farsummon to summon troops that ARE part of your nation, and they WILL stay.
Yeah, that's what I was planning to do with a hidden nation--I wasn't planning to identify the hidden nation with Special Monsters; it'd be an ordinary nation. The idea of warping Special Monsters was just an interesting tangent.
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