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August 10th, 2010, 03:00 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: A different take on EA Pangaea – CBM 1.6
No love for Demonknights?
At 5 slaves apiece they're ridiculously underpriced. And like 1/3 Pans can summon them without boosters. Fear+0 line troops are all sorts of nasty, and these guys are 22 protection cavalry with only *1* encumbrance to boot! I'd think about delaying transformation the turn or two it'll take you to pick up blood 4 reasonably early and start spamming these guys.
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August 10th, 2010, 04:33 PM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
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Re: A different take on EA Pangaea – CBM 1.6
Quote:
Curse of stones ... if you have 2-3 Pans cast it at the beginning of a big fight
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Wait, you mean multiple castings of Curse of Stones STACK?
Do other battlefield-wide spells stack?
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August 10th, 2010, 04:48 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: A different take on EA Pangaea – CBM 1.6
Quote:
Originally Posted by aaminoff
Quote:
Curse of stones ... if you have 2-3 Pans cast it at the beginning of a big fight
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Wait, you mean multiple castings of Curse of Stones STACK?
Do other battlefield-wide spells stack?
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No, they don't stack, but it's MR easily resists (+4 to the roll), so even MR 10 guys are going to have a moderately high rate of resistance. Casting it several times will let you affect a good portion of them.
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August 10th, 2010, 08:38 PM
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Corporal
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Join Date: Jul 2009
Location: Cambridge, MA
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Re: A different take on EA Pangaea – CBM 1.6
I see, that makes sense. Hm. Does the effect scale with caster E path level at all?
That must be why I have rarely seen a battle-winning effect when I have cast it: too many enemies make their save.
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August 10th, 2010, 09:46 PM
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Corporal
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Join Date: Dec 2009
Location: SF, CA
Posts: 182
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Re: A different take on EA Pangaea – CBM 1.6
use boosters: void eye, that amulet thing, and runebreaker/smasher with Rain of Stones and it is very effective.
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