Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Bug? Diseased Undead + Burden of Time - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2010, 07:46 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Bug? Diseased Undead + Burden of Time

It should be noted that Winds of Death has the same problem - it ages undead when its only supposed to effect living creatures (and undead are supposed to be immune to aging!)

I'm guessing Decay has the same issue.

(In fact, my guess is BoT is decay applied to every unit on the map).

The disease interaction happens because decay accelerates the effect of disease on the affected unit, and apparently happens separately than the normal disease mechanic, and the separate implemenation doesn't check to see if the creature is undead or not.

Suggested fixes:
-Implement a special 'age' value which is no age, and give it to undead and certain other units that don't age. This special value needs basically only one defined operation: NoAge + n = NoAge, for all n.

-Instead of letting undead gain the disease affliction, but it not having any effect in normal situations, why not just prohibit undead from getting diseased in the first place. Same amount of code, and it'll actually be less processor intensive because you just have to check for the exception when assigning the affliction, not every month when you try to reduce the hp of every unit with disease.

Both of these fixes of course assume that JK can be bothered to fix the problem. Its been 3 years since it was reported, apparently...
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #2  
Old August 16th, 2010, 11:50 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Bug? Diseased Undead + Burden of Time

I reported a lot of this a long time ago, in a lot of different forms.

Mummy assassins can disease undead. If you then cast decay the undead lose hp each turn. Or they did at the time.
Reply With Quote
  #3  
Old August 11th, 2011, 04:55 PM
Bullock's Avatar

Bullock Bullock is offline
Lieutenant Colonel
 
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
Bullock is on a distinguished road
Default Re: Bug? Diseased Undead + Burden of Time

what a bug !

Any news about a possible patching of this ?
Btw i like to play Ermor and never noticed that bug so it s prolly not so bad.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.