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November 7th, 2010, 05:29 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, you always had an option to not attack me at all, so I could continue my eternal struggle with Ulm and Marv. Now they want to help you win, by not attacking you. I'm not sure if Ulm could harm you though, he took really hard beating.
Anyway, find some solution to end this game soon, there is CBM 1.7 with huge changes, so time to start another game 
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November 7th, 2010, 07:54 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
Well, you always had an option to not attack me at all, so I could continue my eternal struggle with Ulm and Marv. Now they want to help you win, by not attacking you. I'm not sure if Ulm could harm you though, he took really hard beating.
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You might be right about that but you have to remember my Zeldor paranoia. What if you had won?
Quote:
Originally Posted by Zeldor
Anyway, find some solution to end this game soon, there is CBM 1.7 with huge changes, so time to start another game 
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Yeah, I saw that. Life is tough for the glamour nations.  And a level 0 FotA for Ulm? That doesn't seem like it will stick. Oh well, have to see how it plays out and of course one can always mod the mod.
But I think this game has quite a ways to go. After the current set of wars, at least one more, maybe two. And you can only blame yourself for fighting so hard and now casting (and keeping) WoM - I think you'll be around for quite a while. 
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November 7th, 2010, 08:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight. I can still get bribed to sign peace though, so you could do something different :P Ulm and Marverni can go free if they prefer to fight you  I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.
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November 7th, 2010, 08:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight.
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Understood - and I'm not surprised to hear that. And actually everyone has done a good job in that area. Aside from myself, everyone has been fighting for quite a while and no one has given up.
Quote:
Originally Posted by Zeldor
I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.
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To me that only indicates that the anti-Arco alliance needs more members. Sign up now before it's too late and Arco's won! 
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November 8th, 2010, 06:36 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
V,
Could you postpone for 6 hrs? Tough day.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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November 8th, 2010, 06:51 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Done. Actually, I was going to need some more time as well. I added 12 hours to the clock.
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November 11th, 2010, 02:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Another extension? Really? When was the last time there was a turn that wasn't extended?
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November 13th, 2010, 03:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I just sent in my turn and noticed there's still two turns missing. I won't be at the computer around hosting time so I'm adding some time to the clock as a precaution.
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November 17th, 2010, 02:23 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Add me 12h to the timer 
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November 17th, 2010, 04:17 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Done (I was actually going to need a few hours extra time myself).
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