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  #1  
Old January 2nd, 2001, 05:54 AM
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ColdSteel ColdSteel is offline
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Default Re: Path Data File?

Okay guys, thanks. That makes sense sense. too bad you can't just have a complete set of modified files running from another directory the way the Quake games do. That was how I was hoping it would work but I guess not. That would avoid you having to have multiple installations and you could keep as many different mods as you wanted in separate directories. Quake 3 Arena has a menu that looks at the direcories under the main one and allows you to run the mods you want from the setup. Maybe this is a feature they can add to SE4 in the future. It sure would be quite handy and much more user friendly for those using mods.
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Old January 2nd, 2001, 06:39 AM
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Default Re: Path Data File?

One of the problems with very extensive mods is that you have to create new AI files for all the new tech, and those files probably won't be compatable with the regular SE4 technologies. As it is now you have to copy over the default ones, but if you could put the new AI files in a subfolder of your mod and the game knew to look for it, problem solved. Same thing goes for all the pictures too.
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Old January 2nd, 2001, 08:40 AM

Darwin Darwin is offline
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Default Re: Path Data File?

I was the one who suggested the Path thing I was trying to get arron to do a Quake style thing but I don't think he understood what I was talking about so this is all we got
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Old January 2nd, 2001, 04:25 PM
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Default Re: Path Data File?

I think maybe we should contact him and try to explain it once again. I think a Quake style subdirectory structure would pay huge dividends for this game in the long run. it makes mods SO much easier to deal with.
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Old January 2nd, 2001, 11:01 PM

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Default Re: Path Data File?

I agree completely. Put me down as another who'd like to see this added!
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