.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old September 26th, 2010, 04:17 PM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Dark Knight

Quote:
Originally Posted by thejeff View Post
Why would early game be rougher? He's talking about using heavy infantry with no mages. I suppose very early you'd have trouble getting 80 of them together, but other than that what difference would it make.

In general, I agree. In fact, late game they're an opportunity: Charm/Hellbind Heart. Relatively nice units, even if you're not allowed to copy the orders.
this. unless the event happens in the early game, it is usually better to leave them alone until you can convert them to your cause. Enslave Mind will also work, although I'm pretty sure they'll lose their unique orders as regular troops, and even after you GoR them.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.