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July 8th, 2002, 09:22 PM
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Second Lieutenant
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Re: SE4TTV : Version 1.1 available
in awe of my superb program the posting rates drop to an all time low...or maybe because of the sloooooow load time... 
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July 10th, 2002, 01:15 AM
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Second Lieutenant
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Re: SE4TTV : Version 1.1 available
one thing i forgot to mention, you should edit se4tv.ini, and change the MostRecentlyUsedDir entry to your se4 data dir, or mod data dir.
any suggestions are welcome btw 
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July 9th, 2002, 09:02 PM
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Location: Cincinnati, Ohio, USA
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Re: SE4TTV : Version 1.1 available
Suggestions, eh? Well, I didn't actually download your program, but just from looking at the screenshot I can see something it could use... You know how each level of the same tech has its own box? Well, that's going to make the whole tech tree take up a LOT of space! (Imagine the Propulsion tree... shudder!) What I'm suggesting is condensing all the nodes that don't have something branching from them. So instead of this:
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V
By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
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July 9th, 2002, 09:05 PM
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Re: SE4TTV : Version 1.1 available
Gaah, I accidentally hit send too soon.
OK, what I meant to say is, instead of this
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons
you have this
Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
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July 9th, 2002, 10:13 PM
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Second Lieutenant
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Re: SE4TTV : Version 1.1 available
Quote:
By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
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running wild....for now, and it branches from the first one.
If there then comes a tech which also leads the a tech already "added" to the tree, a line will be drawn between those two techs also, no matter their placement.
Good point btw, i forgot about that one.
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July 9th, 2002, 10:20 PM
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Second Lieutenant
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Re: SE4TTV : Version 1.1 available
Quote:
OK, what I meant to say is, instead of this
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons
you have this
Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
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hmm, yes, but then when you would click on the Prop I-IV button, the popup window with the listing of the component would contain too much information, about all those 4 techs.
I thought about it when i started, but it would overcomplicate things because then one button should be able to refer to multiple techlevels instead of just one.
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July 12th, 2002, 03:29 AM
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Second Lieutenant
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Re: SE4TTV : Version 1.1 available
This is so cool, i printed the tech tree that was in a txt file by somone, and now i can see it "a la civ2"
great work can't wait for more improvements
[ July 12, 2002, 02:29: Message edited by: Skulky ]
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