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  #1  
Old July 8th, 2002, 09:22 PM

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Default Re: SE4TTV : Version 1.1 available

in awe of my superb program the posting rates drop to an all time low...or maybe because of the sloooooow load time...
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Old July 10th, 2002, 01:15 AM

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Default Re: SE4TTV : Version 1.1 available

one thing i forgot to mention, you should edit se4tv.ini, and change the MostRecentlyUsedDir entry to your se4 data dir, or mod data dir.

any suggestions are welcome btw
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Old July 9th, 2002, 09:02 PM
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Default Re: SE4TTV : Version 1.1 available

Suggestions, eh? Well, I didn't actually download your program, but just from looking at the screenshot I can see something it could use... You know how each level of the same tech has its own box? Well, that's going to make the whole tech tree take up a LOT of space! (Imagine the Propulsion tree... shudder!) What I'm suggesting is condensing all the nodes that don't have something branching from them. So instead of this:

Prop I -> Prop II -> Prop III -> Prop IV -> Prop V

By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
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Old July 9th, 2002, 09:05 PM
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Default Re: SE4TTV : Version 1.1 available

Gaah, I accidentally hit send too soon.

OK, what I meant to say is, instead of this

Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons

you have this

Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
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Old July 9th, 2002, 10:13 PM

Lemmy Lemmy is offline
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Default Re: SE4TTV : Version 1.1 available

Quote:
By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
running wild....for now, and it branches from the first one.
If there then comes a tech which also leads the a tech already "added" to the tree, a line will be drawn between those two techs also, no matter their placement.
Good point btw, i forgot about that one.
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Old July 9th, 2002, 10:20 PM

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Default Re: SE4TTV : Version 1.1 available

Quote:
OK, what I meant to say is, instead of this

Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons

you have this

Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
hmm, yes, but then when you would click on the Prop I-IV button, the popup window with the listing of the component would contain too much information, about all those 4 techs.
I thought about it when i started, but it would overcomplicate things because then one button should be able to refer to multiple techlevels instead of just one.
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Old July 12th, 2002, 03:29 AM
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Default Re: SE4TTV : Version 1.1 available

This is so cool, i printed the tech tree that was in a txt file by somone, and now i can see it "a la civ2"

great work can't wait for more improvements

[ July 12, 2002, 02:29: Message edited by: Skulky ]
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