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  #1  
Old July 10th, 2002, 06:03 PM
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Default Re: Racial Attributes

Quote:
Originally posted by Ed Kolis:
Edit: But one thing for sure - Construction Aptitude affects PLANETARY spaceyards only! (I think )
My most-recent "let's see what this race combination could do" game, I had space yard ships building at 3000 apiece -- without going Emergency Build. The only explaination I could come up with is, the 150% listed Construction aptitude.

Mind you, this was v1.49, and about two days ago.
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Old July 10th, 2002, 06:11 PM
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Default Re: Racial Attributes

Construction Aptitude most assuradly affects Space Yard ships as well as Space Yard facilites. That was correct for 1.49 and hasn't changed for Gold.

The Hardy Industrialist Racial Trait is the one that only affect the planetary Space Yards.

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Old July 12th, 2002, 05:06 AM
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Default Re: Racial Attributes

I'm being lazy what is hardy industrialists?
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Old July 12th, 2002, 06:11 AM
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Default Re: Racial Attributes

Quote:
I'm being lazy what is hardy industrialists?
They get a bonus in construction, so they build items faster than usual.
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Old July 12th, 2002, 06:34 AM
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Default Re: Racial Attributes

Quote:
Originally posted by Captain Kwok:
They get a bonus in construction, so they build items faster than usual.[/QB]
And it only applies to planetary spaceyards. Planets without a spaceyard are not affected. Ship-based spaceyards are not affected. IIRC, allocating the racial points needed for Hardy Industrialists to the Construction Aptitude gives you the same % bonus, but for both planetary and ship-based spaceyards (planets without spaceyards are still unaffected).
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Old July 12th, 2002, 06:13 PM
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Default Re: Racial Attributes

except the equivalant points in the construction aptitude buys you a smaller % increase. being able to use it at bases though, could be a considerable bonus, especially if you use massive stacks of spaceyard bases.
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Old July 14th, 2002, 12:38 AM

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Default Re: Racial Attributes

Thank you for your replies but what im really looking for is charts to explain the effects racial attributes, enviromental attributes, and any others. I want to know how they effect the game.

eg.
This is my observed effects that population has in the game.
100m pop = construction & production bonus of 5%
500m pop = construction & production bonus of 10%
1000m pop = construction & production bonus of 20%
3000m pop = construction & production bonus of 40%
4000m pop = construction & production bonus of 50%
8000m pop = construction & production bonus of 90%
10b pop = construction & production bonus of 100%

Im looking for more of these.
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