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Mod CBM 1.7 released - .com.unity Forums
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Old November 11th, 2010, 06:44 PM

Colonial Colonial is offline
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Default Re: CBM 1.7 released

I am a new player, and I must say. I am going to host my first few games with CBM 1.41 +EDM.

I don't much care for these radical shifts in magic items 1.6 and 1.7 have brought out. Although I guess I can understand that if you have been playing for a while change is refreshing.

Ideally I would like to see the CBM branch, with one copy staying as it is and one holding closer to the origional with these 6 items re-added, as well as possibly other changes.

Quote:
Must everything with a strong unique effect be killed off to satisfy your cravings for mediocrity?
It seems to me that that is exactly what has happened. Its too bad.

Last edited by Colonial; November 11th, 2010 at 06:52 PM..
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