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  #1  
Old July 10th, 2002, 09:30 PM
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Default Re: Space Empires 5

Quote:
Originally posted by rand029:
Another idea: Space Yards with multiple docks/slips/whatever. You can build multiple ships at once, but the space yard resources are divided among them. So you wouldn't have to scrap that half done Battlecruiser if you needed another escort or transport in a hurry.
Ooo, I like this idea now. I don't want to wait for SE5. And not just for space yards, do it for planetary yards as well. You actually wouldn't need to allow multiple yards, just allow the person to move a project down in the queue without losing acculumlated work done on it.

Originally SEIV had something like this where you could move a project up and the work already done would get applied towards the new project. That was taken out because it was considered a way to cheat because you could start work on an expensive ship that you never intended to build, and then switch it at the Last minute to an expensive ships that you wanted, but didn't have the tech for when you started. This would eliminate that cause you couldn't change the design once it's in the queue, but still allow flexibility. As long as you didn't take the project completely out of the queue it could keep the work accumulated while you work on other projects that you start from scratch. Much like intel or research quese now operate.

And if you could have the excess construction left over after one ship was done to go towards the next ship in line...

Geoschmo

[ July 10, 2002, 20:31: Message edited by: geoschmo ]
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  #2  
Old July 10th, 2002, 10:04 PM
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Default Re: Space Empires 5

I don't think Space Space yards should do that; they already have low rates as it is!

But for planetary space yards... It would be very nice. Especially for massively populated ones with happiness stocked up with the latest space yard.

This way, you can keep churning out starships, and your enemy has a new important target to destroy.
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  #3  
Old July 10th, 2002, 11:29 PM
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Default Re: Space Empires 5

Some items I would like to see for Space Empires V include:
  • 3D Map of Galaxy and increased maximum # of systems
  • Several levels of zoom for maps
  • Larger or scalable (with zoom feature) mini images for ships
  • More types of abilities
  • Optional starting tech levels
  • Improved interface
  • Improved diplomacy
I would like the game to remain turn based and not use real time 3D engine garbage.
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Old July 11th, 2002, 02:53 AM
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Default Re: Space Empires 5

Editors, more and user friendly.

The excisting map editor is great, but incrediably time consuming.

A couple of fellows are working on component or mod editors that are starting to make modding much more friendly to the computer illiterate types, such as me.

If perhaps one big editor where compiled so that an individual could easily create new maps, new planets, new components, facilities, ships, scenerios(so one wouldn't have to actually play the computer player to get them advanced and established while keeping everyone else at bay) ect.

Yeah, that would be nice.
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Old July 11th, 2002, 07:03 AM
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Default Re: Space Empires 5

[quote]Originally posted by geoschmo:
Quote:
Ooo, I like this idea now. I don't want to wait for SE5. And not just for space yards, do it for planetary yards as well. You actually wouldn't need to allow multiple yards, just allow the person to move a project down in the queue without losing acculumlated work done on it.

Originally SEIV had something like this where you could move a project up and the work already done would get applied towards the new project. That was taken out because it was considered a way to cheat because you could start work on an expensive ship that you never intended to build, and then switch it at the Last minute to an expensive ships that you wanted, but didn't have the tech for when you started. This would eliminate that cause you couldn't change the design once it's in the queue, but still allow flexibility. As long as you didn't take the project completely out of the queue it could keep the work accumulated while you work on other projects that you start from scratch. Much like intel or research quese now operate.

And if you could have the excess construction left over after one ship was done to go towards the next ship in line...

Geoschmo
Better yet: change the Construction Queue interface to mirror the Research and Intelligence Project queues. Instead of a list of Research Topics, you get a listign of your current ship / base designs, or facilities, or units. Same 12 slots, the option to repeat build projects, and the option to divide construction capacity evenly.

Possibly even allow only 4 build projects for Shipyard I's, 8 for Shipyard II's, and all 12 for Shipyard III's. (maybe 8, 12, and 16 for the Emporal Shipyard I, II, and III respectively ... ?).
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Old July 11th, 2002, 02:18 PM

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Default Re: Space Empires 5

SE5

NO 3D, NO REALTIME

Would like to see

Game startup 0ptions:

Ability to scramble Race/characteristics ie: When you meet the Norak, early on you know its missles, missles, missles and plan accordingly.
Darleks you know intell is coming, It would be interesting to not always know what the race you met was like.

Trade: It would be nice to have something for transports to carry back to the home system. Dilithium chrystals, EEEE spice, stuff like that.

Research: Occasional blind alley research, Physics doesn't always lead to PPB, maybe its astrophyiscs or stellar harnessing. Have it as a variable if this option selected. It would make research more interesting.
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  #7  
Old July 11th, 2002, 03:39 PM

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Default Re: Space Empires 5

Nice ideas, but I think there are more key features:

- Citizens that eat and can starve.
- Governments, please: different types of politics, economy, religion, etc. that can be changed during the game (revolution problems and anarchy included). Political factions and the like.
- Allied victory.
- Retreating from combat (with the possibility of being caught depending on speed and crew experience).
- A form of currency along with the 3 resources.
- A peace treaty.

Facilities, technologies... all can be done editing txts. I think the above is more important.

greetings

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