|
|
|
 |

July 5th, 2003, 11:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV Modding 101: A Tutorial
SE4 Modding 101 Tutorial has been updated. It is a small update, only encompassing some changes to the Facilities chapter.
|

July 20th, 2003, 01:09 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV Modding 101: A Tutorial
Finally finished Chapter 16: Abilities of SE4 Modding 101 Tutorial.
|

July 20th, 2003, 01:22 AM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Modding 101: A Tutorial
Needless to say, this is fine work. 
|

October 7th, 2003, 04:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV Modding 101: A Tutorial
Updated chapters 10 (Events) and 11 (Intel Projects). Added some info about each of the event ability types.
[ October 07, 2003, 03:29: Message edited by: Imperator Fyron ]
|

October 7th, 2003, 05:14 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Modding 101: A Tutorial
This is a detail, but would it be possible to use relative link for the jump inside the document, so that it does not try to reload the whole page when clicking the menu and when saved to a file for offline browsing, the link would still be working?
Very good job.
I ead below a suggestion to do the same for AI modding  That would be heaven... (or hell for you...)
2 details:
+ the first line of event chapter is wrong (I think).
+ Which events can be used as intel is not described
[ October 07, 2003, 04:19: Message edited by: StarBaseSweeper ]
|

October 7th, 2003, 05:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV Modding 101: A Tutorial
They are relative links.  I will look into it. I need to update the PDF Version at some point, but I need to figure out a better way to do it...
I could provide a zipped copy of the tutorial so that the internet will not mess with the event lines.  It does not load a new page for me when I click on the menu links...
Thanks.
Quote:
+ the first line of event chapter is wrong (I think).
|
What other types of events are there?
Quote:
+ Which event can be used as intel is not described
|
Well I do not know everything... I think they can all be used as intel projects, but I am not certain. Keep in mind that half of the info is based off of logical assumptions and memory, not meticulous testing.
EDIT:
Quote:
I ead below a suggestion to do the same for AI modding That would be heaven... (or hell for you...)
|
Hell, especially as I have never done any AI modding before. 
[ October 07, 2003, 04:25: Message edited by: Imperator Fyron ]
|

October 7th, 2003, 05:31 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SEIV Modding 101: A Tutorial
Wow... Internet Explorer "Save Page As" is evil... if you right click on the tutorial and select View Source, you can then save the file from there and it will maintain all of the original link formatting. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|