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Old December 4th, 2010, 08:32 PM

thejeff thejeff is offline
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Default Re: Nerf

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Originally Posted by Quitti View Post

Wrong.



also, you win SP by taking one province, 125pd, take another province, 125pd, rinse and repeat. Forever. It takes probably gazillion turns and wins you the game. It's still not fun. SP ai is so very boring and fsckd up that it's almost unplayable.
I haven't tested this strategy, but I have some questions before experimenting with it.
Do you start by upping the capital province to 125PD before trying to take another? If you want to do that as quickly as possible, you won't want to waste any cash on troops or mages until you're ready to conquer the next province. It should only take about 20 turns for each 125 PD to start. Less as you expand and income goes up, of course.
I'll have to try it sometime. No research, minimal troops, invest everything in PD. Maybe you would win eventually, unless you get hit before you've got that first PD up, which is quite possible. More likely, you'd be in 1 or 2 provinces that the AI couldn't take, but you wouldn't be able to expand with so little resources against the AI hordes.


If that's how you play SP, I see why you think it's unplayable.
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Old December 5th, 2010, 03:47 AM
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Quitti Quitti is offline
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Default Re: Nerf

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Originally Posted by thejeff View Post
125pd herp derp
Just take a few provinces, and the moment you see any AI, pd125. It'll speed the start by about.. say 100 turns.

It's not how I play SP (I don't play SP at all), it's just an example of how a bad gameplay mechanic wins the AI.

Also, it might not be doable with machaka or the ape pd nations. MA Ulm, MA Pyth probably have the best chance of never ever losing a province.
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