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July 11th, 2002, 04:58 PM
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General
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Re: Is there a listing of successful ship designs?
Ships armed only with seekers DO need combat sensors if they are also carrying point-defense. PDC are affected by combat sensors, and fighters can be very hard to hit. Granted, if you are not currently fighting any enemies who use fighters you will probably not notice the difference. But just as with most other 'rules' there are exceptions to this one and I thought you should be reminded. 
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July 11th, 2002, 05:09 PM
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Colonel
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Re: Is there a listing of successful ship designs?
With respect to ship design, I do like the philosophy put forward by Suicide Junky/Atrocities (apologies guys, I cannot remember which of you it was).
The coda went as follows:
1 select your hull, and then add the requisite amount of bridge, life support and crew quarters for that hull size
2 max out on engines, and if available, stick in a solar sail
3 divide the remaining hull spaces in half, and allocate allocate one half for defensive systems, the other half for offensive systems of your choice
4 once you have this design save it, then copy it over and tweak it a bit
5 go to the simulator and fight both designs against each other a few times - go with the one that wins the most
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Ook ook ook ook OOK
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July 11th, 2002, 06:11 PM
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Captain
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Location: Texas, yall
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Re: Is there a listing of successful ship designs?
Quote:
Originally posted by Growltigga:
With respect to ship design, I do like the philosophy put forward by Suicide Junky/Atrocities (apologies guys, I cannot remember which of you it was).
The coda went as follows:
1 select your hull, and then add the requisite amount of bridge, life support and crew quarters for that hull size
2 max out on engines, and if available, stick in a solar sail
3 divide the remaining hull spaces in half, and allocate allocate one half for defensive systems, the other half for offensive systems of your choice
4 once you have this design save it, then copy it over and tweak it a bit
5 go to the simulator and fight both designs against each other a few times - go with the one that wins the most
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What an excellent idea!
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July 11th, 2002, 06:12 PM
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Colonel
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Re: Is there a listing of successful ship designs?
Yeah, I like it and find it works well.
Want to make it clear it is not my idea, Atrocities/SJ get the credit
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Ook ook ook ook OOK
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July 11th, 2002, 06:59 PM
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Sergeant
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Re: Is there a listing of successful ship designs?
Quote:
Originally posted by Baron Munchausen:
Ships armed only with seekers DO need combat sensors if they are also carrying point-defense. PDC are affected by combat sensors, and fighters can be very hard to hit.
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I seem to recall reading a thread quite a while ago that said combat sensors do not influence PDC's. Has that changed?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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July 11th, 2002, 08:25 PM
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Shrapnel Fanatic
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Re: Is there a listing of successful ship designs?
Pre-Gold, PDCs had a 70% minimum to-hit chance. There were only a very small range of situations where Sensors [i]could[/u] make a difference.
Now, PDCs are only +50% (might be +70% in unmodded SE4G)
So now, sensors are very useful, especially for long range PDC shots against ECM-using targets.
[ July 12, 2002, 00:27: Message edited by: Suicide Junkie ]
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July 11th, 2002, 08:56 PM
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General
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Re: Is there a listing of successful ship designs?
Quote:
Originally posted by Kimball:
I seem to recall reading a thread quite a while ago that said combat sensors do not influence PDC's. Has that changed?
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MM's own Q&A on their site says that combat sensors do affect PDC.
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