.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 11th, 2002, 06:12 PM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: Is there a listing of successful ship designs?

Yeah, I like it and find it works well.

Want to make it clear it is not my idea, Atrocities/SJ get the credit
__________________
Ook ook ook ook OOK
Reply With Quote
  #2  
Old July 11th, 2002, 06:59 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Is there a listing of successful ship designs?

Quote:
Originally posted by Baron Munchausen:
Ships armed only with seekers DO need combat sensors if they are also carrying point-defense. PDC are affected by combat sensors, and fighters can be very hard to hit.
I seem to recall reading a thread quite a while ago that said combat sensors do not influence PDC's. Has that changed?
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #3  
Old July 11th, 2002, 08:25 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is there a listing of successful ship designs?

Pre-Gold, PDCs had a 70% minimum to-hit chance. There were only a very small range of situations where Sensors [i]could[/u] make a difference.

Now, PDCs are only +50% (might be +70% in unmodded SE4G)
So now, sensors are very useful, especially for long range PDC shots against ECM-using targets.

[ July 12, 2002, 00:27: Message edited by: Suicide Junkie ]
Reply With Quote
  #4  
Old July 11th, 2002, 08:56 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Is there a listing of successful ship designs?

Quote:
Originally posted by Kimball:
I seem to recall reading a thread quite a while ago that said combat sensors do not influence PDC's. Has that changed?
MM's own Q&A on their site says that combat sensors do affect PDC.
Reply With Quote
  #5  
Old July 11th, 2002, 10:16 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Is there a listing of successful ship designs?

one simple rule when designing ships. Don't use every weapon you can stuff into them. Make specialized vessels.

One that is nothing but Point Defense
One for Planet assualts.
One for Fighters
One for Missles
One for other weapons.

Use your ships in tandom, and your fleet will be a stronger unit.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #6  
Old July 11th, 2002, 11:12 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Is there a listing of successful ship designs?

Quote:
Originally posted by Atrocities:
one simple rule when designing ships. Don't use every weapon you can stuff into them. Make specialized vessels.

One that is nothing but Point Defense
One for Planet assualts.
One for Fighters
One for Missles
One for other weapons.

Use your ships in tandom, and your fleet will be a stronger unit.
That's when you use manual tactical combat control. When you rely on strategic combat, and you must in multiplayer games, this has to be modified a bit. A PDC ship needs one weapon of the same type as the ships it is escorting, and all warships need at least one PDC each. Carriers need PDC and it's probably smart to give them a conventional weapon so they aren't easy prey to a random frigate if they get caught without fighters. As long as they have the 'don't get hurt' strategy they should still stay out of the way in combat. Other modifiactions depend on particular situations.

[ July 12, 2002, 15:33: Message edited by: Baron Munchausen ]
Reply With Quote
  #7  
Old July 12th, 2002, 04:20 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Is there a listing of successful ship designs?

My designs vary a lot, depending on the opponents I'm facing at the time in the game. However, in standard-tech SEIV, I generally go with max engines, multiplex/sensors/ecm, one shield, max out on weapons. My philosophy is usually build a whole lot of disposable ships that will do a lot of damage, probably why I usually don't build bigger than Battleships.

When I do build bigger than battleships, they're (usually) more balanced with offense and defense. I'll usually throw in an engine-killer and weapon-killer as well. I've found that those often help quite a bit in combat, especially when defending and using Max Range strategy. A bunch of ships can effectively be disabled by an outmatched ship.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.