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  #1  
Old July 10th, 2002, 06:00 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Population in SEIV

Yes, this is another AI feature that could be added in SE V. If population had 'attitudes' toward things like habitability of planets, danger level of living in a particular system (planet/stellar events, tension/war with other empires, presence of space monsters? ), and economic conditions, then you could have 'automatic' migration of the sort that MOO 3 is promising.
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Old July 10th, 2002, 06:34 PM
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Default Re: Population in SEIV

Right, those would require some hard code changes. What do you think abou tht esecond half of my post about changing the scale of population in SEIV. That could be done in a mod without any code changes. I may be missing some points though that could make it totally unworkable.

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Old July 10th, 2002, 07:01 PM

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Default Re: Population in SEIV

I would love it if population were handled almost exclusivly by competant AI. If I had my way, population movement should not be abstracted, rather keep the current system of transports in place, but have them on full AI control. Players would have an incentive to produce enough transports to meet movement demands, and a failure to have enough transports would adversely affect the economy.

Players would then have to worry about protecting these AI controlled transports against other empires raiders and dare I say, pirates and space monsters.

It would a lot to the game to have more to do than blindly expand.
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Old July 10th, 2002, 08:41 PM
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Default Re: Population in SEIV

In Roman numerals, 'M' is 1000.
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Old July 10th, 2002, 08:47 PM
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Default Re: Population in SEIV

Hmm... this is going into Fyron's Quadrant Mod v2.00.
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Old July 10th, 2002, 08:51 PM
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Default Re: Population in SEIV

Quote:
Originally posted by capnq:
In Roman numerals, 'M' is 1000.
Cool! So we call it the Roman Mod.

Of course once you hit 1000M it switches to 1B. B wouldn't by chance be the Roman numeral for Million would it?

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Old July 10th, 2002, 09:02 PM
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Default Re: Population in SEIV

Geoschmo, I just tried this and got a RCE when hitting "End Turn". I started a game with a medium homeworld and I took Advanced Storage Techniques. Here is the entry for the medium planet (with other changes to it):

Quote:
Name := Medium
Physical Type := Planet
Stellar Size := Medium
Max Facilities := 15
Max Population := 8000000
Max Cargo Spaces := 8000
Max Facilities Domed := 5
Max Population Domed := 1067000
Max Cargo Spaces Domed := 4000
Constructed := False
Special Ability ID := 0
Oh yeah, I made these changes to Settings.txt too:

Quote:
Population Mass := 5
Reproduction Check Frequency := 100


[ July 10, 2002, 20:03: Message edited by: Imperator Fyron ]
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