.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 12th, 2002, 11:49 AM
StarJack's Avatar

StarJack StarJack is offline
Corporal
 
Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
StarJack is on a distinguished road
Default Re: Population in SEIV

GEOSCHMO:Also, why can't you have a domed colony exsist side by side with races that breathe that atmosphere? That would require some changes, but it would be neat.

I have that situation in a game against the AI, although it was quite by accident. My race breaths oxygen and I captured a methane breathers planet. Planet next to it was methane, and I remembered from reading this forum how you could use Transports to expand domed planets. I accidentally loaded a transport up that had 1 oxy breather and the rest methane, and accidentally dumped them (what I get for getting in a hurry) on the methane planet I captured.
I've been off-loading like crazy from that planet, trying to get that 1 oxy breather the heck out of there, but the transports just keep picking up the methane breathers.
I'm close to emptying the planet now, and figure I'm going to wind up with that 1 flippin' oxygen breather left.
Your comment just stuck out because I wish I didn't have this situation!
Reply With Quote
  #2  
Old July 12th, 2002, 11:58 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Population in SEIV

Star Jack, don't use the load population command. Instead, park the transport over the planet and use the transfer window (hotkey T) to pick up the oxy breather.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old July 12th, 2002, 02:33 PM
StarJack's Avatar

StarJack StarJack is offline
Corporal
 
Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
StarJack is on a distinguished road
Default Re: Population in SEIV

Rollo, Thank You!
Reply With Quote
  #4  
Old July 12th, 2002, 04:49 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Population in SEIV

Quote:
Originally posted by Phoenix-D:
CSMs are nukes.

Skulky has a point; some of the weapons in SE4 would do serious damage to a planet, perhaps to the point of rendering it unlivable even if you *didn't* kill everyone off.

Phoenix-D
Yeah, we've been requesting bombardment to do some damage to the planet itself for a long time. At the very least it ought to reduce conditions. But that would make the 'Radiation Bomb' less useful as a specialty weapon, so MM is not likely to do it.
Reply With Quote
  #5  
Old July 13th, 2002, 03:51 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Population in SEIV

Quote:
Originally posted by Phoenix-D:
CSMs are nukes.

Skuly has a point; some of the weapons in SE4 would do serious damage to a planet, perhaps to the point of rendering it unlivable even if you *didn't* kill everyone off.

Phoenix-D
CSM's are supposed to be nukes but their damage and ammo levels don't really reflect that.

Also, consider the opposite end of the scale - depleted uranium cannon. Good luck killing anyone with a depleted uranium cannon from outside the atmosphere of a planet. Even inside the atmosphere, good luck hitting targets, and even if you hit with every shot, you'll never have enough ammo on a space ship to kill even one million people with them.

PvK
Reply With Quote
  #6  
Old July 13th, 2002, 04:50 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Population in SEIV

Quote:
B wouldn't by chance be the Roman numeral for Million would it?
Nope. M = 1000 is the largest "digit" the Romans used. For inconveniently large numbers, they drew a line over the number to indicate "1000 times". So
_
M = 1,000,000
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #7  
Old July 13th, 2002, 07:42 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Population in SEIV

"Good luck killing anyone with a depleted uranium cannon from outside the atmosphere of a planet."

Depends on how fast said cannon shot is moving. a hunk of whatever moving at .9C is going to do a lot of damage.. The DUC is probably pretty slow though.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.