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  #1  
Old December 11th, 2010, 05:14 PM

krpeters krpeters is offline
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Default Re: Nerf

Yes, I am planning to use Fomorian kings later, with soul vortex, gear, mistform, etc. But obviously my research hasn't gotten that far yet. (Well, Mistform yes, worthwhile gear no. Gleaming shields are Const-6)

I bypassed the bless strategy because my real objective this game is to try something differnet -- Golems laying down Astral Tempest on AI superarmies. The Golem will teleport in, cast, and then recall out. Simultanously, the kings will cloud trapeze in and stand around while AT does its work killing.

Since this is going to take a while to research, I need to survive long enough to get there. Which is why I started with a dormant E2S2 Wyrm to exterminate any armies threatening my capital, instead of a more typical imprisoned W9N6 pretender.
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Old December 12th, 2010, 12:34 AM

rdonj rdonj is offline
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Default Re: Nerf

Construction 6 isn't necessary to create worthwhile thugs. Especially since fomoria has nature. Consider a poison immune FK wielding a snake bladder stick. If you had gone with an e/n bless you could pretty much just give him said gear, have him buff up and call it a day. You might need a few of such minimalist geared thugs to defeat an AI army of that size though.

thejeff - you forget you're talking to the guy who thinks thunderstrike is useless.
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Old January 4th, 2011, 12:07 PM
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Fantomen Fantomen is offline
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Default Re: Nerf

Quote:
Originally Posted by krpeters View Post
I bypassed the bless strategy because my real objective this game is to try something differnet -- Golems laying down Astral Tempest on AI superarmies. The Golem will teleport in, cast, and then recall out. Simultainously, the kings will cloud trapeze in and stand around while AT does its work killing.
Provided your game is up to date, battlefield wide spells go down if the caster dies or leaves the battlefield. So your golems have to stick around during the entire battle for this to work. But it's a fun idea.

My own advice to deal with the big AI armies early on is skip the power playing and go the hard but fun way. Make advanced forces with a mix of troops for different purposes (arrow catchers, frontline, artillery, flankers etc), and support them with those mages you feel like trying out new tricks with. This way you'll learn the most about battlefield tactics, placement and how to use the less obvious magic. Which in conjunction with testing out MP builds and expansion techniques, is the whole point of playing the AI at all.
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Old January 4th, 2011, 10:22 PM

krpeters krpeters is offline
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Provided your game is up to date, battlefield wide spells go down if the caster dies or leaves the battlefield.
Yeah, I forgot about that little detail. That pretty much torched that plan.
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