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Old December 13th, 2010, 09:39 AM
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Stavis_L Stavis_L is offline
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Quote:
Originally Posted by DeadlyShoe View Post
Though I am having problem where LA Marignon insta-domkills. Dunno why - Their entry in the map file looks fine. I even tried giving them a Juggernaught. :|
I find that occasionally the game doesn't actually place the province, even though it appears valid in the map file. Not sure why, but (since it's for single player) I've never bothered investigating too deeply. Usually I just RanDom up another instance of the map, and the 2nd time through it works...one more factor that may be an issue is that I think LA Mari requires a coastal start, and I'm not positive that Semi-RanDom respects this when placing them.

Also, make sure that the nation for your LA Mari province is actually 53 - it's possible that either there's a typo or that SemiRandom pulled in a different pretender (.GOD) file (I think it uses one at random if it can't find a .GOD file that matches the nation in question for whatever reason.)

I'm assuming that LA Mari is an AI opponent, and not your player nation?

If you want to get another perspective, you can also try starting as the AI nation by removing the #computerplayer line - for LA Mari it's #computerplayer 53 (you'll need to disable cheat detection too.) It doesn't matter what pretender/scale settings you choose if you do this, the map file will overwrite them. Sometimes this lets you see something that's not obvious from looking at the map code.
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Old December 21st, 2010, 12:26 PM
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

INTERESTING
This is probably one of those things I knew, but forgot. But I was messing around with SemiRandom and discovered that if it picks a province to put a surprise in, and cant find a matching file, then it lists it in the map as a note for a NEED.

Running one of my megamaps thru it (which should provide as many tries as possible) came up with this list of needs.....

-- Need: EDGEMOUNT ASTRAL-SITE NORMAL
-- Need: ASTRAL-SITE LARGE
-- Need: PRIEST-SITE LARGE
-- Need: DEATH-SITE NORMAL VALLEY
-- Need: EDGEMOUNT AIR-SITE SMALL
-- Need: EDGEMOUNT DEATH-SITE NORMAL
-- Need: FIRE-SITE SMALL VOLCANO
-- Need: BLOOD-SITE SEA NORMAL
-- Need: AIR-SITE WASTE NORMAL
-- Need: AIR-SITE SMALL
-- Need: EDGEMOUNT EARTH-SITE NORMAL
-- Need: EDGEMOUNT PRIEST-SITE SMALL
-- Need: EDGEMOUNT EARTH-SITE NORMAL CAVE
-- Need: DEATH-SITE FOREST NORMAL
-- Need: EDGEMOUNT EARTH-SITE NORMAL
-- Need: EDGEMOUNT NATURE-SITE FOREST NORMAL
-- Need: AIR-SITE NORMAL
-- Need: EDGEMOUNT PRIEST-SITE NORMAL
-- Need: EDGEMOUNT DEATH-SITE LARGE

Of course we want multiple choices for every possible location
for SemiRandom to be able to properly fill its mission.
But there are still HOLES? Those need filled now.
Surely we can come up with something interesting to run across in a
DEATH-SITE and VALLEY province.
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