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July 11th, 2002, 01:28 AM
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National Security Advisor
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Re: Aliens\' happiness types
Quote:
Originally posted by Baron Munchausen:
And it should be possible for any operation to succeed so totally that the 'victim' dosn't know it occured. Instead, you are informed of every single intelligence operation that succeeds against you.
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Couldn't you change the intelligence file to do this?
code:
Num Target Messages := 1
Change it to zero and the target empire gets no message of the intelligence operation.
Geoschmo
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July 11th, 2002, 01:43 AM
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Re: Aliens\' happiness types
Quote:
Originally posted by geoschmo:
quote: Originally posted by Baron Munchausen:
And it should be possible for any operation to succeed so totally that the 'victim' dosn't know it occured. Instead, you are informed of every single intelligence operation that succeeds against you.
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Couldn't you change the intelligence file to do this?
code:
Num Target Messages := 1
Change it to zero and the target empire gets no message of the intelligence operation.
Geoschmo Sure, but then you NEVER know when that intelligence operation is used against you. This is the same 'all or nothing' problem that plagues so much of SE. Mines, weapon damage (no variability), etc. We need some sort of check for relative capabilities and a determination that allows either outcome.
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July 11th, 2002, 02:39 AM
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Re: Aliens\' happiness types
You could add a message like "Sir, we *think* that we have been hit by Intel operations, but we are uncertain about the damage or the source."
If you copy that as message number 2 to all intel projects, there will be a 50% chance that the target will have a hard time to figure out what actually happend  .
Rollo
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July 11th, 2002, 02:55 AM
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Shrapnel Fanatic
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Re: Aliens\' happiness types
And, add that as some random events, so that there might not be any intel operations when you receive that message. 
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July 11th, 2002, 04:02 PM
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Re: Aliens\' happiness types
I had not heard that having more than one message for either an intel operation or an event would result in a 'random' selection among the Messages. Has this been verified? By whom?
[ July 11, 2002, 15:03: Message edited by: Baron Munchausen ]
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July 11th, 2002, 04:24 PM
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Re: Aliens\' happiness types
Personally I think some intel projects are appropriate for the "all or nothing" theory.
Convert scanning, either they scanned you covertly and so you didn't know, or you found out and they failed. I suppose that you could make the point that they could scan you and get the information off to their supervisors, but you discovered it too late to stop them. But that's splitting hairs.
On the other hand sabotage. You pretty much know if your space yard blows up. Not much point in not having a message to the effect. The game will allow you to not have a message, but that doesn't really make sense. You shouldn't have to look at all your facilities from turn to turn and see if one got destroyed, you should just be told if it happens. It would be kind of cool though if you could make it so the target doesn't know who planetdd the bomb, or if you could make them believe someone else planted the bomb.
And it would be neat if you could blow up a ship and disguise it as a natural occurance. I am not sure realisitcally how one would do that though.
How about an intel project that kills all the people on a new colony and destroys the colony. The only message the target gets it's, "Sire, we have lost contact with the colony on Olontra III. No other information is available at this time."
Geoschmo
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July 11th, 2002, 04:43 PM
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Re: Aliens\' happiness types
Convert scanning, either they scanned you covertly and so you didn't know, or you found out and they failed. I suppose that you could make the point that they could scan you and get the information off to their supervisors, but you discovered it too late to stop them. But that's splitting hairs.
But that's the point. You can set it up to report that you were scanned, or you can set it up to NOT report that you were scanned. It's 'all' or 'nothing'. See? There is no determination of success at the time of execution. This lack of variation within the game is what I am complaining about.
[ July 11, 2002, 15:44: Message edited by: Baron Munchausen ]
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