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  #1  
Old December 17th, 2010, 07:06 PM
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Default Re: Moving Descriptions

actually, it seems that if you "sit" a unit for a turn or 2 after moving, the terrain modifier(cover and concealment) gets to 100% potential, and unit's accuracy is better, well, that's waht it looks like in combat conditions
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Old December 18th, 2010, 12:56 AM
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Default Re: Moving Descriptions

I think thats what Gila was saying, think though not certain.

Unit gets full accuracy & defence modifiers after it has remained stationary for an entire turn.
In other words if you moved it last turn it still has penalties.
Nothing like as bad as if moved.
Think of it as taking a turn to bed down & take up best positions.

Just remember who moved never have any real probs even n 200+ unit games
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Old December 18th, 2010, 09:36 PM
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Default Re: Moving Descriptions

Yes,accy increases after full stop,and terrian modifers seem to increase incremently as well, long it stays stationary.

At least thats what i gather
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