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  #1  
Old January 3rd, 2001, 03:53 AM
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Default Re: AI planet usage

i think the ideal way to fix it, it for it to make a colony type that wants to mine multiple resources. then it should base the colony type on the resource bonuses available, and build the monolith facility when it is most beneficial.

i dont know if that can be done though, but i talk a good line.
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Old January 3rd, 2001, 03:57 AM

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Default Re: AI planet usage

I changed monolith III production to 1000 and all of the other single resource producing facilities to 999. I noticed the difference about starting a new game with highest tech. I suspect the AI will continue down this path. I would rather the AI spend the time to build better facilities right away when available. That's how I play. I never really paid attention to the fact that Monolith facilities III only produced 900 of each. I think they should be 1000 for the cost associated with them.
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Old January 3rd, 2001, 04:11 AM
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Default Re: AI planet usage

I dont know if the AI would be up to making sphereworlds as it is. It should be making Atmo Modification though (I mean that IMO it should)
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Old January 3rd, 2001, 06:37 PM

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Default Re: AI planet usage

I'd rather modify the AI research than the monolith's production. Hell, if you're going to change anything, reduce the production of the single-resource facilities before you increase the production of the monolith. It's already an abusively powerful harvesting unit, especially once those robominer facilities show up.

Making things more powerful should always be the LAST option when finding a solution to a problem.

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Old January 3rd, 2001, 07:09 PM
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Default Re: AI planet usage

And how often does the AI use robominers or other production enhancers? Or happiness enhancers? Or other things of that nature?
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Old January 3rd, 2001, 07:29 PM

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Default Re: AI planet usage

Adding those lines to the AI text files is simple and less prone to abuse and game-balance issues than making the most powerful harvesting building more powerful.

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Old January 3rd, 2001, 07:51 PM
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Default Re: AI planet usage

quote:
I'd rather modify the AI research than the monolith's production. Hell, if you're going to change anything, reduce the production of the single-resource facilities before you increase the production of the monolith. It's already an abusively powerful harvesting unit, especially once those robominer facilities show up.

Well, I hear you there.

However, there are two problems with changing research only:
1) You will have to put monolith research before the standard extractor research and never reach level 3 with extractors, or AI will start building them instead of monoliths. This will put some heavy strain on AI research since he will have to go for stellar manipulation early in the game in order to improve his resource production (he will need level 2 in Stellar Manipulation to start building monoliths).
2) Monolith construction is very expensive (and they take long time to build) and if AI starts building them too early in the game he will eventually use up most (if not all) his resources and have serius problems with building fleets. In short, normal facilities are better choice for the start of the game untill resources start pumping up (they are MUCH cheaper). So AI should research level 2 and 3 of those facilities to boost his resource production.
And if he gets to level 3 he won't use monoliths.

The way to do it other way is to increase monolith production to 700,900 and 1100, so when they get researched they will have better single resource production then the normal facilities. Also the Stellar Manipulation research should go after the standard extraction research so AI won't strain its economy early in the game.

That is why I prefer second solution mentioned in my previous post. However, all options are still go, since they require some serious playtesting.
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