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				December 9th, 2010, 04:32 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Mar 2007 
					
					
					
						Posts: 2,046
					 
					 
	Thanks: 83 
	
		
			
				Thanked 215 Times in 77 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		That's it for Arco. Thanks for playing, Zeldor. You inflicted a lot of damage with limited resources (I'm just realizing now how poor your provinces were in gold/gem income). 
Sorry about the dogpile. Well, kind of sorry. As you know, I didn't really want to face you 1 vs 1 and I was quite paranoid you'd actually make a comeback despite the odds being against you.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 10th, 2010, 03:19 AM
			
			
			
		  
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				General 
				
				
				
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					Join Date: Oct 2007 
					Location: Poland 
					
					
						Posts: 3,414
					 
					 
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				Thanked 73 Times in 49 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Oh, I forgot to submit my turn with smth scripted. It wouldn't change much, but well... 
And yeah, I should have been dead 20 turns ago, when I got stuck in 1:2  war against opponents that had 3-5x more resources each. My provs were properly site searched, so you see my luck for sites    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 17th, 2010, 09:09 PM
			
			
			
		  
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					Join Date: Mar 2007 
					
					
					
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	Thanks: 83 
	
		
			
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Still three turns missing (including my own) so I've postponed hosting by 12 hours. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 21st, 2010, 04:46 AM
			
			
			
		  
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					Join Date: Mar 2007 
					
					
					
						Posts: 2,046
					 
					 
	Thanks: 83 
	
		
			
				Thanked 215 Times in 77 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Once again, three turns missing (including my own) so hosting postponed by 12 hours. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 21st, 2010, 01:03 PM
			
			
			
		  
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					Join Date: Jun 2009 
					
					
					
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		for reasons of schedule, it'll be much more convenient for me if its delayed another 12h, and so it is done. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 21st, 2010, 06:14 PM
			
			
			
		  
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					Join Date: Mar 2007 
					
					
					
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Well, that was unfortunate. Despite the fact that the server said it accepted Squirrelloid's delay it doesn't appear that was actually the case. I just missed the previous hosting time by a few minutes and of course Squirrelloid wasn't going to send his turn until later so we both staled. 
 
I haven't looked at my turn in case we do rollback. But if Squirrelloid is ok with the stale then let's just keep playing as I prefer to avoid rollbacks if possible. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 21st, 2010, 07:11 PM
			
			
			
		  
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					Join Date: Jun 2009 
					
					
					
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		its fine, i'm sure nothing is broken =P 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 21st, 2010, 07:30 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Mar 2007 
					
					
					
						Posts: 2,046
					 
					 
	Thanks: 83 
	
		
			
				Thanked 215 Times in 77 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Ok, then let's play on. The really annoying thing is all the time I wasted on the last turn.   
And it looks like Ermor is the recipient of Arco's unique items (or some of them anyway). I was wondering why his army hadn't moved yet and now I realize it was because they had the Flying Ship.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 23rd, 2010, 03:54 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Mar 2007 
					
					
					
						Posts: 2,046
					 
					 
	Thanks: 83 
	
		
			
				Thanked 215 Times in 77 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		Our next hosting is scheduled for 21:50 GMT Friday. Can everyone make that time or is it too far into the holiday weekend? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2010, 07:23 AM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Mar 2007 
					
					
					
						Posts: 2,046
					 
					 
	Thanks: 83 
	
		
			
				Thanked 215 Times in 77 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
			 
             
			
		
		
		
		I see there's still a couple of turns missing so I've postponed hosting until Monday. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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