|
|
|
|
 |

July 11th, 2002, 04:00 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
While it would be nice to have 'destroyed on use' work in combat so you could have super-powerful weapons that can only fire once and then must be rebuilt, I don't see how wiping out minesweepers solves any of the problems with mines. If anything it would make the situation worse. The 'all or nothing' way that both mines and sweepers work is the problem. We need some genuine variability, a real chance to HIT OR MISS for both. Nothing else can substitute for this.
|

July 11th, 2002, 04:01 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Destroyed on use is a very good idea, although I don't know if it would be sufficient on its own.
If it were combined with the "Chance to Miss", "Not all mines attack", or some of the other suggestions, it would be excellent.
It definitely should be moddable though, so you prefer, you could have non-destructive sweepers, 0% chance to miss, and 100% of the mines attacking every time.
As a stand-alone change, it would probably be quite easy to handle in terms of mods. There is already a destroyed on use ability, so it just has to be implemented as an optional ability for sweepers.
__________________
Things you want:
|

July 11th, 2002, 05:15 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
I dunno, I like mines but think the SEIVG mines are far too destructive.
First thing I would do is reduce their attack power so that they are more likely to cripple ships than blow them apart..
Secondly, I would remove the 100 mines per sector limit as my view is that if you want to waste the resources, do what you want
Thirdly, I would make mines detectable on a random chance by certain types of scanner
Fourthly I would prefer the active mine sweeping component to be PDC rather than a specific mine sweeper... it makes sense if you think about it, mines seem to be small "thingies" that need to get close to attack ships, PDC are designed to shoot at small "thingies" designed to get close to attack ships.. it would add a considerable amount of tactical flexibility to fleet composition
__________________
Ook ook ook ook OOK
|

July 11th, 2002, 06:04 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Have you considered the High Tech Cost game?
I'm playing one now on PBW. It takes a lot of LCs with minesweeper 2 to clear 100 mines. It takes a lot of research to get to minesweeper 5.
__________________
So many ugly women, so little beer.
|

July 11th, 2002, 06:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Looking for comments on possible mine suggestion.
All of those are moddable, Except for the sensors/cloaking bit.
However, Cannon Fodder ships work well as a replacement. Launch a small probe (Escort, or a drone or fighter depending on settings.txt), and see if there are mines there.
__________________
Things you want:
|

July 11th, 2002, 06:13 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by Wardad:
It takes a lot of LCs with minesweeper 2 to clear 100 mines.
|
I guess that depends on your definition of a lot. I don't consider 5 LC's to be a lot.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 11th, 2002, 07:41 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Looking for comments on possible mine suggestion.
>Thirdly, I would make mines detectable on a random chance by certain types of scanner
I doubt you can do a "random chance" thing but "In My Mod" <everybody runs away screaming  > the mines do not have built-in cloaking ability - you have to put "Mine Stealth" components on them which do not require normal cloaking tech but instead require mine tech. And there is an added sensor, the Tachyon Sensor IV, which can detect ALL cloaked things, but it is rather expensive to research and build.
__________________
The Ed draws near! What dost thou deaux?
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|