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Old December 26th, 2010, 09:18 PM
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Fantomen Fantomen is offline
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Default Re: CBM 1.7 released

I'd like to say I disagree with nerfing the forge lord from 50 to 25 forge bonus. It was the hammers that made the forgelord overpowered, since you could get 75 forge bonus guaranteed from very early on + a pile of almost free hammers.

Without the hammers the situation in very different, and 50% forge bonus seems quite balanced for the price you pay, not overpowered but still a reasonable choice for certain nations that craves more boosters than others.

With 25% forge bonus and no hammers the forge lord is pretty useless.
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Old December 27th, 2010, 05:15 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.7 released

Quote:
Originally Posted by Fantomen View Post
With 25% forge bonus and no hammers the forge lord is pretty useless.
Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points?
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Old December 28th, 2010, 10:22 AM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by NooBliss View Post
Quote:
Originally Posted by Fantomen View Post
With 25% forge bonus and no hammers the forge lord is pretty useless.
Speaking of useless pretenders... Did anyone find a use to Prince of Death at 125 points?
??

It's still a flying, 0-encumbrance, high-fear, full-slots chassis with high dominion and high death. Maybe a *slight* reduction in cost, but if it goes too far, it quickly gets ubiquitous for anyone that wants a death + expansion pretender.

If you wanted to balance it via indirect cost modifications, you could instead reduce the base dominion to 1 (as most players want to give it awe as an expansion pretender) and drop the base cost, which would still leave it open as a death chassis that happens to generate low levels of undead chaff...of course there it's competing vs. the immortal liches, so it probably loses out.
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